So, your logic is that M+ should be changed because players liked it therefore it should be changed into a game mode that is more challenging but less people are involved in?
The interesting thing about this argument is that M+ scales endlessly meaning that at some point everyone, regardless of skill, is going to cap out and find their own individual meaning for “challenging”.
It sounds more like you just want to gatekeep gear than actually have a realistic response…
Again, they removed the 2-10 key range or 2-9 key range…. That is a lot of levels to remove. You can play “get good,” card all you want but there’s no denying a lot of difficulty levels were removed and thus options.
Remove low keys and high keys suffer too look at most of the big m+ pushers even they are complaining this season sucks so it isn’t just the opinion of bad players
They really need to revert the tank changes they made. Playing tank now is a miserable experience and no one wants to do it. Therefore it is hard for any other role to get into a group because they are very few tanks. There is already so much on a tanks plate in M+; routing, grouping mobs, getting and keeping threat. The self-sustain they once had made this bearable. Doing all that and genuinely worried about surviving because you are now reliant on external heals feels awful.
The rewards from any gameplay need to be commensurate to the challenge. That’s game design 101.
Blizzard strayed from this with M+ previously, making it such a loot give-away that a lot of people only liked that aspect of it: the gravy train.
If people want to do low-effort M+ for appropriate rewards, they can do +2 and +3 keys. But what they want, is to do low-effort M+ and continue to get the best gear rewards in the game.
And that’s a big no-no. Monty Haul game design is self-destructive. We’ve known this since the early 1970’s.
When those people complain about the other people who want “free gear”, while they claim they have slaved over a hot laptop and shed blood and tears to earn theirs, it almost feels like they’re upset that people are trying or giving up instead of paying them for carries. It’s like, “I should get gear just by playing the game, but those people should have to pay me for carries in order to get any gear.”
Firstly, this argument that past seasons just “gave loot away” isn’t true at all. What you found hard and others found easy is subjective. There are plenty of people right now cruising through +9 keys and will swear up and down they are “easy” and plenty of people struggling in the +5 range that find it very hard.
Right now a +10 is harder than some Mythic bosses. It’s driven tanks and healers away from the game which means less groups for people. That’s not in line with any of the systems. I have multiple friends who gave up on M+ because “Mythic raid is easier”.
And, for the record, what impact would “free gear” have on anyone anyway? So people can easily play multiple alts? They can enjoy their time in wow and easily find groups? They feel accomplished and not “hard stuck”? How does that affect you or anyone else that wants to push into the 12-14 range or beyond of keys?
Every activity in the game becomes phenomenally easier and more time-efficient when done with people you know how to work with, and talk to.
The rise of pugging as the primary game activity has been amusing to watch, over the years. All the people who would swear up and down, “You don’t need a guild to play the game anymore” who are now crapping their pants that they can’t even finish a dungeon.
It’s true that M+ is a hellscape for PuGs yet a total joke for organized groups. It’s fully intentional. But I’m not sure it’s funny that Blizzard decided to shoot themselves in the foot this way. It will result in longterm loss of participation in M+.
How much more are you willing to pay for the game if the participation of that content falls dramatically the way you want it to, leaving fewer players to subsidize the expensive content you think you deserve?
So I assume we’ll be seeing you in the next MDI in that case.
If you aren’t challenged in M+, then push and get into higher keys where it becomes more challenging.
Welcome to anything that includes other people. No it doesn’t magically turn something into crap just because you can’t get into keys, or make your own ones for that matter.
Yes, that’s the point. They reduced the number of key ranks so there are fewer “dead” tiers.
Mid keys are roughly from 3-7s. No, you don’t have to do “bleeding edge” content as a baseline but if you want the best rewards in the game you gotta do the stuff that is the most difficult. There’s a reason why the gear that drops from M+ is capped at Heroic and Mythic pieces from M+ is only available via the vault.
If you want to do low and mid keys, go and do 'em. They are still there. Low keys are roughly M0-3/4s, and mid keys are roughly from 4-7s.
No. The logic is that if you make a game too difficult, no one will play it. You make it too easy/rewarding for the content you partake in, people “finish” their time with the game and then quit. For a MMO you cannot have either one of these, and season 3 DF was too easy and it completely nuked people’s expectations of what M+ and the game overall is.
… is that your version of what I said is a strawman, and what I actually said is rooted in game design, psychology, and human behaviour.
You are categorically wrong if you think “bigger numbers” automatically equates to good. The data we have from Season 3 showcases that there were a huge number of people bringing unique characters. But anyone who played during Season 3 also knows that it wasn’t a very active season outside of the number of people gearing up their alts.
That doesn’t showcase players sticking around, that showcase people used it as a way to get gear and then not play for the remaining time of the season. Unless you were gearing up alts. To which we have zero data to indicate how many unique accounts did.
No. What I’m saying is rooted in understanding human psychology and player behavioural patterns.
What you are saying, alongside the others responding to me, is an emotional plea because “Oh look, free gear - that must be a good thing for the game because it benefits me!” No, it doesn’t work like that.
There isn’t any logic in it. Plus people aren’t ones to smash their heads against a wall. They usually just quit playing.
Also if this is an argument that mythic+ hands out more loot than raiding let’s circle back to me clearing out an entire raid and getting zero loot. There’s multiple systems in this game that are failing
I can say with authority that I have never been given free gear from M+ ever. Comments about “human psychology” are laughable. This is a game. It’s supposed to be fun and not a chore.
If you want the game to survive and continue it needs to remain fun. It’s very clear that a large majority of people are not happy with the current system design.
Let me give you same basic human psychology: When people don’t have fun they quit and move on to something else.