This question comes up time and again with me every expansion, you rush to cap just to start enjoying the game. Is there a way that after you initially cap out say at 60 now, come next expack you start at end game ans rather than be forced to level via quests you simply “play the game” all the same adventures and quest chains are available but you do what you want.
I wish. I hate leveling.
Make a week long lockout of past raids and ilvl squish people premaking the group to do said raids. To bypass timewalking, make timewalking accessible during a week.
Raids being pertinent to every expansion.
It’s like asking to take away Raiding, or dungeons, or pvp, it’s some peoples favorite part of the game.
Plus is a core RPG aspect.
I enjoy leveling. If they took leveling out of the game. I would quit for good.
This is such a hilarious slope we just keep falling down. We already deleted the need to worry about gear stats “ilvl or die” we’ve already removed any need to travel to dungeons or raids.
Maybe we should just give everyone a set of end game mythic gear, max lvl, with all achievements unlocked and then we can REALLY start playing the game
No? I don’t recall ever doing that on my first character through.
I’d beg to differ on almost every point.
First, I am not sayin take away the leveling experience. I agree that it should exist, a one time deal. It is an amazing feeling watching your character struggle with boars only to climactically dispose of an Old God. But, you cannot recapture that moment simply by extending the cap over and over. That feeling and experience is lighting in a bottle.
Rather make “a leveling experience” make it a one shot deal. Do it once and that’s it. From there on, play the game at max level. Now this isn’t an end to all progression, we all know there will be the continual reworking of game mechanics, new worlds, new quests, new rep grinds all that would be there. The only difference is, that you would not level through it.
Imagine playing SL you still do the story, you still progress, but you aren’t leveling, what’s the real difference?
This is not like disposing of dungeons, raids, or pvp
RPG is kind of gone already, RIP
Pretty sure OP is not advocating for the deletion of all leveling, just re-leveling for each expansion, which is a broke concept.
Of course not, but what about your 12th capped out alt with each new expansion?
Leveling is important because it cleans the slate. Even Mythic gear becomes outdated eventually thought leveling, which allows new players to be on the same playing field as mythic raiders for a couple of months, which prevents raiding from being an unattainable goal that you can’t get in to unless you are already in to it.
The whole point to leveling is to tell a story, gain new abilities, and enjoy new things. It’s a central part of an MMO experience. If we just went into another expansion and remained at level cap with zero investment in our characters through a leveling process, I would actually feel kind of bummed.
One of the core concepts of an rpg is character growth and progression. They all follow the same formula in some way. In zelda the same exact concept exists except you progress your character’s gear, health and items instead of true “levels”.
I honestly feel like people want wow to be a completely different game - the leveling was super smooth and fun to me. In fact I think it was the best it’s ever been…and of course people still want to just do away with it?
Unrealistic. Especially on your first character…if you don’t like leveling up or progressing in an rpg - chances are this genre will always disappoint you regardless of title.
But then how do you level up?
What do you mean? You “level up” in some way in every rpg. Levels In wow are just one mode of character progression like I paralleled to a zelda game. You start with 3 hearts in zelda…not all 20 you know?
You can’t have an rpg without character progress to some degree. Otherwise it’s not an rpg anymore. Wow is an rpg
Edit: not sure if I even answered your question. Like? You just level lol
whats the rush? leveling is a fun part of each expansion. its the grind that gets boring.
All I see when I read this is “take me directly to dungeons, raids and PvP because I can’t be bothered to play the game”. You do realize that creating these zones is the bulk of the development time?? And that MOST people enjoy the leveling more than anything else??
I think you can have all those things minus the leveling. Your very first leveling experience on each character is unique, and you cannot repeat it. I agree with OP that simply by nullifying old gear and extending level cap, even if you rework abilities that is far from the original experience.
You could have all the things you mentioned, without leveling. SL has kind of proved this more so than ever before as the story and zone play is really linier. If this expansion is successful with a majority of players it would really prove the point that you could completely do away with expansion leveling.
DCUO kind of did that a long time ago. Level cap was like level 20 I think, and everything else was essentially gear score, or achievements that gave you stat bumps. Though the further on you went with your gear score, the less those achievements really mattered unless you were a major mini maxer.
I suppose things could have changed by now, I haven’t played the game in ages. That said, I don’t think it made the experience any better. In fact because of it, gear was really your only progression. You didn’t get new talents, or reworks, because nothing really changed, you just got better and better gear, with harder and harder content.
I think they added a few burrowed power type things, but overall meh. Now that could be just because the developers weren’t blizzard, but I don’t see it working out to well for Blizzard either.
You know they at least allow you to skip the story after completing it with another toon. You can quest, gather, or pvp up as an alternative.
Its not about that at all, I doubt many people out there spend as much time just enjoying the zones as I do. I love exploring and finding those things that lay off the beaten path. I don’t see that being affected at all by being capped. In fact, it would allow a much more relaxed approach to the game. As I said, by doing away with only the expansion based leveling you completely erase the rush to max out. If leveling was gone but all the other stuff the same, think about it.
The gear in the new expansion keeps the same better than old stats, the quests, the zones, the rep, its all there. The only difference is, you now have the entire world open to you from day one of the new expansion to slowly drink in at your own pace.
I am an advocate for taking it slow and enjoying all that WOW has to offer.