Can we cool it with the all melee groups in keys?

with as much anti-melee BS as we’re dealing with in dungeons, can we maybe make groups that have more diversity in them?

I’m just over the whole “anything and everything that could possibly hit you will hit you because only the healer is out in ranged.” while tanking. It’s like I can’t even get my rotation finished AT ALL on these pulls because I immediately have some dumb form of AoE denial that I’d argue having all this melee makes even worse.

It’s tired, it’s boring, it’s annoying.

When you list keys, kindly make sure they’re balanced.

2 Likes

As a tank aren’t you pretty free to join whatever group you want or create your own as you please?

3 Likes

Alongside your request, I’d like to make a request to blizzard to reduce the absolutely asinine amount of giant circles melee have to run out of.

5 Likes

The what?

Melee have much shorter interrupt cds than most ranged, and with all the cast spam in dungeons these days, are critical.

More interrupts = easier dungeon.

2 Likes

Top keys have a lot of double ranged comps this season, presumably because of bosses like the second in Rookery.

Melee tax is such an asinine mechanic that has gone back for the entire duration of WoW’s progression history… and it has ALWAYS been terrible.

2nd half of priory is the only dungeon where I feel extremely annoyed as a melee.

1 Like

So many consencration puddles lol

1 Like

Priory is just a mistake in general.

I once saw a stand-up comic who talked about how what he really needed in life was a guy who lived in his closet but would occasionally pop out wearing a top hat and cane, wave jazz hands around, and yell “MISTAAAAAAAAAKE!” whenever the guy was about to do something stupid.

Blizzard needs MISTAAAAAAAAAAAKE man in their closet, so badly.

3 Likes

Blizzard has a lot of mistakes in their closet, man.

On the other hand there’s Big Momma, where you need interrupts galore.

Healing full melee pugs is painful. Last boss of workshop? Full melee group getting smashed by bombs. Last boss of motherlode? Entire group definitely getting blasted by homing missile. Second boss in Priory? At least one melee eating hammers.

You want everyone stacked here. Stack up to stack hammers in one place. Move out for 1-2 hammer rotations, move back in.

1 Like

I haven’t kept track over the last 20 years, but I am beyond extremely confident that I recall FAR more people who have rerolled and “main” melee characters from range characters than the other way around and it wouldn’t probably even be at least a 3-1 if not higher ratio. In fact even if I thought hard about it I may be able to count on 1 hand and not need all my fingers even if I thought of the melee → ranged rerollers.

Melee is a stupid easymode role to succeed in compared to ranged. Every melee spec has full freedom to DPS while on the move and melee defensives (including recovery/sustain) tend to be far more powerful…and moving is a never ending staple when it comes to encounter design these days which just extremely hinders and actively punishes ranged.

That doesn’t even begin to touch on one of the strongest utility pieces in mythic+ which is interrupts. Outside shaman, EVERY melee and tank spec has a superior interrupt and many of the melee can even talent into an extra ability making it just somewhat better (not that they would though).

And range <> BM Hunter. Even though BM hunter is a range spec, it has 0 downsides except the interrupt cooldown that other range specs have to contend with.

1 Like

not when they’re farming the same one over and over again and they aren’t just getting auto-invited

EXACTLY. And while I was hoping all the anti-melee stuff this season would welcome back more ranged in keys…still melee outnumbers everyone by 10 to 1. When I make a key, I always go for diversity but sometimes, like the OP; I just want to do someoe else’s key and dont have a lot of time or energy to try and vet everyone.

I think the OP’s advice is pretty solid. Quit making all melee groups.

No. We will heat it up.

As a holy paladin. I love this all melee combo and i am so happy its getting more acepted in mythic plus pugs. I hate playing with range. Stand to far way from boss and some of you love getting hit with mechanics

Also, full melee groups have one big caveat - your healer gets targeted by a lot more. Good example is Motherlode rock boss, the adds all just fixate the healer. Not the end of the world since they move slow, but having multiple fixates combined with the need to keep running them over the boss (so your 3 melee DPS can cleave) makes for a bit of an exhausting fight for the healer, since you still need to find time to heal as well.

It is what it is.

1 Like