Can we all agree that non hybrid dps shouldn't have self healing?

Instead they should be having damage reduction. Dk’s/locks/dh’s/warriors should not be self healing over a million. anyone else feel this way?

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Give them the hunter treatment imo. 1 button for self heal, long cd, and not very effective.

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This is how it was for a long time wasn’t it? Like the rogue pot, ice block heal for mages, exhil for hunters, pet sac for DKs, etc. etc. Now it’s like every class (excluding shaman) has passive healing, burst healing, healing CDs, regen CDs, and half a dozen other defensives.

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I can definitely agree with this.

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Yes, we can agree on that.

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Hybrids haven’t existed since wrath.

To answer your question: Unless you want the hybrid tax back to nerf hybrid damage, then no, I want every dps spec to have some form of self-sustain.

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Hybrids having access to things that make hp bar go up is a relic of old mmorpg class design.

Deal you can have it but I want gear progression no add-ons and raiding for pvp gear back

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I guess this depends. Do we keep the current level of CC in the game? Most specs have multiple classes of DR that can combo off themselves. Shadow is a good example of this with fear, stun, juggle, MC, etc. IMO, most specs should only have max two CC types. Rogues have stuns and incaps, warlock has fear and horrify, shadow has fear and stun, warrior has fear and stun, hunter has incap and stun, etc. If we lower the volume and variety of CC available to every spec, I think we actually open up more interesting comps for arena because you need to bring classes that work well with your kits. Self healing is high as a symptom of damage and CC being absolutely bonkers

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stop it or i will take your wine away

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:hocho:

nowadays hybrid just means that you have a hard-casted heal as dps

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na “hybrid” dps is a social construct

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100% agree (or at least make their heals very low)
Pretty frustrating watching non-hybrid classes have baked in, passive heals that massively out heal my casted, gcd consuming healing. They do more dmg than hybrids, and they do more healing, and half of them are super tanky, extremely mobile etc. There is no point to playing pretty much any of the hybrids right now.

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Ew cringe, please no

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dont forget feral/boomy… 3 gcds to use frenzied regen, (all heals cost gcds)… which is fine if pure dps weren’t outhealing 2x with passive, baked in healing

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I’d care about ferals if they didn’t have a zero cost 50% instant heal every global while having 100% uptime slow, MS, and unhealable bleed dps on all targets in a 500 yard radius. Did I mention they’re immune to half the CC in the game?

Boomkins are rough right now, simply due to number tuning. They have a better kit, better CC, better defensives, better mobility, etc. Once they get some damage changes I’ll be leveling mine.

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Ferals get absolutely run down and destroyed by the pure dps melee train, forced to sit bear form the entire match and die anyway…spriest and eles put the hurt on ferals as well. Regrowth in pvp combat heals for 23k instant and 6k over 10 seconds (with all the tree buffs to make it as high as possible, if using protector of the pack, it can be charged up to 12k higher)… and uses a gcd, plus combo points to get it… so you can stop with the 50% nonsense. Feral healing is meh when you consider how much better most dps classes passive healing is.

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That or increase the mana usage of their heals so they can’t keep relying on it and focus on dps.

Warriors need sustain to survive taking the most punishment and -having- to be in melee range to even land a hit.

People forget that these ‘melee’ specs are primarily magic damage dealers with more options than not ranging from 8 yards and up.

There is a whole lot more to this than just removing self-healing… It’s passive self-healing and shielding that is the problem…

The Zugzug train that heal to full by spamming damage buttons with no need to pay attention is the problem…

A DPS class that has to activate their healing and use it wisely is fine. If you want to remove all DPS healing that means a total rework because then all the healers start losing their instant heals which is also “How it used to be” heals had a cast time Druid and Priest had an instant HoT and they were not enough to keep you up for long… they had to cast…