Can We Address Mythic +

There are so many problems with mythic +. The main thing concerning is the ability for people to just leave at will and get no repercussions. I can’t count the times(even when going flaweless 0 wipes) that people just exit the game leaving you wonder if they’re coming back, all the while watching your key dwindle down to nothing.

I’m sure the easy fix is “don’t pug”. But no everyone has time to sit around trying to get a guild run going. It’s one of those situations where you just can’t win.

Timers fine. Affixes(some combinations aren’t well thought out) and don’t work together. But could we at least get the option to replace a dc’d player?

Why must this system feel like cancer?

In b4 whiteknights.

/endrant

8 Likes

Why should there be?

You have the power to make your own group, make a group with friends.

Time to sit around making a group in group finder, but not ask people you know and trust?

8 Likes

Well in heroics which were fine and we had for 10+ years you could invite new people.

What was wrong with that sytem?

1 Like

Because people will exploit that feature.

15 Likes

Takes 3-5 mins waiting in group finder. Takes an hour with guild.

There was never high level raid rewards for heroics. Also being able to replace someone brings in more issues than you think, it was one of the first things addressed in the first QA after M+ release. If you can replace people one of the FIRST things that will happen is people will pug, clear all the way to the last boss on a +12, then boot a pug dps, and bring in a low item level friend. There’s not a good way for them to handle punishing people without either creating more problems or making the situation even more toxic and causing people to stay and purposefully tank keys.

8 Likes

I’ve been in a few M+ where someone is cancer and leaves and screws over everyone.

Repercussions should be a thing

1 Like

Honestly just add 24 hour penalty for leaving a key, it’d work like a charm. And if anyone got dc by accident, it’s just 24 hours.

7 Likes

That is a negative aspect of keys but unfortunately any solution would be exploited

I think I’ve identified your issue. You’re probably not taking the best qualified people for the key you’re running.

Regarding “Takes an hour with guild.” then maybe you shouldn’t run with your guild either. There is a disconnect between your goals and your guild’s goals. The point the previous poster was making is that you can set up a consistent group with like minded people, similar skill levels, and availability and then run with them.

Not only can you then do the content with people you already know (or are getting to know) but you’ll get better at do the content as you get experience.

Regarding no repercussions - you made the group. Blizzard didn’t make it. You choose your group, either by who you requested to join or by who you invited to your group. Why should Blizzard implement punishments based on your decision?

If a run is going flawlessly, I highly doubt people leave with any regularity. I also highly doubt that a run is going flawlessly if the timer is quickly approaching 0 and you aren’t close to completion.

If we had the ability to replace people then it would be cheese’d so hard. swapping classes in and out for bosses with multiple characters parked outside. Why bring a tank weak to magic damage to say the last two bosses of Motherlode when you can bring the best tank for magic mitigation. Or, hey melee is better here. Now ranged.

People will game the system and min max.

Affix combinations can be cancerous. They can also be really easy. Blizzard has mentioned that they are trying to get rid of “push weeks” / really easy combinations and make the difficulty level more equal. Im not convinced that, at least with the current affixes, they will succeed. Some are just terrible or feel terrible even when easy. Grievous for example - very few healers like it and most hate it.

Is M+ perfect? No. But its in a pretty good spot right now imo. If you have a desire to do keys repeatedly I would make the following recommendations.

  1. start looking for a consistent group of like minded and equally skilled people. If you do this, and get a small community of 5-8 people then you can just hop on and do keys with people you know and trust to do well.

  2. be more selective in your group composition. 2 Melee is very beneficial. I’ve helped out a friend and joined a group with 3 ranged players and I hated every moment of it. Missing out on interrupts was extremely painful. This can extend to people leaving / inexperienced in a key / etc.

4 Likes

would be terrible. the logic that would need to happen would be terrible. you obviously couldn’t leave it to a vote, or people would abuse the ever lovin hell out of it. if it was logic, how does that work? gone for a minute? 5 minutes? does everyone in the group then have to stay for 5 minutes for the person to be removed? what if one person leaves and then you leave because you know the key has failed? only the first that leaves gets it?

etc. etc. it just wouldn’t work.

2 Likes

Would be great, people who leave instantly queue for next run, this way they’d have to wait until the key depletes, so at least something. And if whole group wants to reset, they just leave the dungeon and reset it, key goes -1.

And yes only first leave gets it.

Maybe prot warrior is best for the first half of the dungeon and prot paladin is best for the second half.

Folks could switch classes in and out mid-dungeon for whatever was meta on specific parts of a dungeon.

It would be heavily, heavily exploited.

Sure, I like quite a few tanks and play a variety of them (though haven’t worked on them aside from this guy this patch yet because main/main alt is enough for now) but I don’t want to be expected by my group to switch characters mid-dungeon.

3 Likes

You realize this is horribly abuseable right?

A single person, the leader, can easily then punish anyone in the group.

This isn’t LFR / Random queues where you’re given a group.

You pick the group. You live with the consequences of your decisions.

7 Likes

I just don’t see how some people wouldn’t abuse of a system like that. What would happen is that you’d be punishing someone who disconnects when it’s usually not intentional.

Friggin’ A man.

4 Likes

Because it was easy work

Upscale everyone .:+1:
Slap an affix .:+1:
Screw balance.:+1:

How about a lockout , who cares??
How about anti troll system . who cares??

Low effort to make dungeons relevant and players fell for it
Blizzard 10/10

Edit: Forget about copy paste challenge mode timer

I agree that the game should not enable destructive behavior like that…

M+ needs its own variant of the Deserter debuff, perhaps with an extended duration. If you ditch a group, you get hit with the debuff and can’t do any form of group content for the next hour.

Or if that’s too strong for some reason, add a section to each character’s profile that lists desertions in the past 90 days. It’ll inevitably get factored into peoples’ IO scores, and that will shape people up real quick.

2 Likes

Or just pick your pugs better.

This is why RIO exists, lol.

4 Likes

Simply having the option for one DPS to switch to heal or tank spec if one of those two roles DC would be an improvement. Probably won’t make the timer with only two DPS, but you may be able to at least complete the dungeon which you simply can’t do without a tank or heals. I’ve had several keys get downgraded because the healer randomly DCed in the middle of a smooth run and it’s infuriating, the whole run shouldn’t just die because someone had their power go out or some kid’s parents told them to get off the computer.