Can the WoW team even recover?

Can they? I say this because BfA has been a mess of an expac, especially for me due to some personal stuff, but also because of all these systems, miserable balancing of classes, Azerite traits, and Corrupted gear. Lack of QA testing and lots of feedback that is oftentimes flat out ignored, with minimal testing on certain things like Azerite armor back in the beta right before BfA’s launch.

No signs of Shadowlands alpha with it being scheduled to release on or before December of this year, and this is scary because the beta will be short, it’s making me think they’ll rush it, and I don’t think the team can recover with how things are currently. 8.3 feels rushed, BfA was all over the place with the 4th War, Nazjatar and Azshara, and then N’Zoth being dealt with so quick making it very disappointing. Azshara and Nazjatar could’ve been an expansion of its own, same with N’Zoth and its Black Empire, but instead we dealt with Azshara in one patch, and same with N’Zoth like previously mentioned. The 4th War itself was very disappointing, with elements that were cinematics-only and had no impact on the game (Battle of Dazar’alor for example).

Whenever I read an interview with Ion that “the team learned lessons”, usually that’s not true, mistakes have been repeated a lot, and the devs move on from systems that worked in previous expacs and implement new ones which end up failing for the most part.

When looking at BfA as a whole, it feels like it started strong but not without issues. If we look at the cinematics in the earlier parts of BfA, we got some of the best cinematics, then at some point for example the lip syncing with in-game models in cinematics being so bad as if they rushed it, and obviously 8.3’s finale with N’Zoth being perhaps one of the most disappointing cinematics when you compare to Legion’s finale or even past expansions.

Class design and balance, and PvP balance getting worse expansion after expansion. As an example, I went from basically doing PvP all of WoD, to now despising PvP and getting burnt out of it very quickly.

The Mythic raiding dying due to the 20-man restriction and this is a problem with the Alliance Mythic raid scene. Guilds can’t recruit because the pool of players keep shrinking, either because people faction change to Horde where most of the raiding scene is, or they straight up quit. Guilds disband because the bosses are getting so mechanically complex on top of not being able to recruit.

MDI has been a disaster, and M+ while being some of the best content Blizz has added, also has it’s fair share of problems, with dungeon trash being so mechanically-heavy when Blizz literally just slapped on Legion affixes and called it a day. Most of the dungeons are so bad on certain weeks that you basically shouldn’t even try to push during those weeks, while on other weeks the affixes make them too easy to push. Class balance in M+ favoring melee, especially DHs and Rogues because of their kits, but mostly because there are so many things to kick that stacking range classes can be an hindrance when melees have a very short interrupt CD.

What’s with the expansions anyway, going from one expac being good to another that’s poorly received and then the next being well-received? Why can’t the team be more consistent and make good expansions across the board? Going from the A Team to B Team is tiring. The writing seems to get only worse, like it’s trying to make all these plot-twists that just make it dumb in the end.

I could probably go on, but can WoW and the devs recover at this point?

21 Likes

Not sure honestly, the top people keep leaving and the whoever is left under them gets promoted regardless of their qualifications, feels like the people that are left now are just doing it for a paycheck and ticking whatever boxes they need to in order to score their bonuses and such.

9 Likes

Nope no recovering needed in the first place.

well look at where the majority of the current WoW team came from 3/4ths of them were shipped over from D3 and you saw what happened to that game during their stay there and now we got them trying to Diabloize WoW

4 Likes

Folks said this right after WoD too, when the number of subscribers nose dived and the expansion delivery was horrible in every sense of the word.

They bounced back with Legion.

BFA despite the flak it got on YouTube, Twitter and these forums is not actually a bad expansion. Like every expansion it has its high and low points (even Legion, despite being recieved as a fantastic expansion had low points, such as the Broken Shore campaign in 8.2 and the removal of flying from Argus in 8.3) but it has kept players playing the game.

Shadowlands will do fine. The fact that there isn’t an alpha/beta test available yet is not a bad thing. If it’s not ready for testing, then it’s not ready.

2 Likes

I still want to be optimistic.

Got enough things to be depressed about. I’d rather not add my fears to the list about Shadowlands.

i wouldnt trust the current group with a hotdog stand

13 Likes

Unfortunately with the parent company that owns Blizzard dictating the release dates, they’re becoming like rushed movie-tie in games that have to meet the same deadline as the movie’s premiere. They can’t polish it the way they want to, they have to complete the product within a certain time limit.

5 Likes

The ‘current group’ are the same folks that delivered Legion, and likely many of the other past expansions too. In fact, I wouldn’t be surprised if some of the ‘current group’ much like Ion, have been working on WoW since WotLK.

They really only care about Box sales. Why fix the game for long term players when you can just hype up the next expo and tell everyone you have changed! Blizzard makes 10 million box sales and calls it good doesn’t matter if half or more leave after the first 2 months.

If the core game was fun all those issues you listed wouldn’t even matter. Lore/story has always been lackluster. Gearing has always been the carrot that all MMOs have. PVP lives and dies by class design. All they have to do is make the game fun again. Remove all the rental power systems WoW didn’t need it or have them for 12 years. IMO just reroll class design back to Mists and go from there.

2 Likes

i severely doubt that, this is the b-team/interns handiwork. it was the same reason we went from mop to the catastrophe that was wod.

1 Like

The problem with BFA is that they time-gated the hell out of Zandalari and Kul’Tirans, and they did it simply to stretch content a year from one Blizzcon to another. Few people appreciated that, and the way they fat-fingered lore heavy zones like Nazjatar not being a underwater zone, and Nya’lotha not even being a zone but only a raid…

No, BFA wasn’t too bad. Class design was bad. The fact that a Demon Hunter can catch or flee from anything or glide in combat (allowing for water skipping in WM is bad). The fact that Shadow’s Chorus was nerfed arbitrarily, while other classes are absurdly strong is bad. The fact that we got Sylvanas metagaming her way through Saurfang and the Lich King was bad.

But there was a lot of good. World Design and Music composers carried the expansion.

3 Likes

I don’t see anything changing. Blizzard gave up on it’s paying customers years ago. They just don’t care if the paying customers concerns are being heard.

4 Likes

I think Ion was a corporate shill lawyer still in WOTLK.

5 Likes

at the rate WoW is going I doubt if MacGyver, Leroy Jethro Gibbs and the entire team from Leverage could save it Shadowlands is definitely a make it or break it expansion

The reason we went from MoP to WoD actually has to do with the fact that Blizzard was trying to push the expansion out as fast as possible. At that time they were still going by their ‘1 expansion per year’ model, which, fun fact, they were using before Activision-Blizzard became a thing.

So they recruited a whole bunch of folks to work within the WoW team to get Warlords of Draenor out the door faster, but with the same quality expected by the fans. The problem with that of course, as Blizzard themselves spoke about in retrospect, is that all those new people, even though they had game design skills, were not familiar with how Blizzard builds their games, so many of the senior developers were spending their time helping the rookies.

This led of course to core elements of the game being unfinished, entire regions within the game being redone and other things simply being added at the last minute.

1 Like

He joined Blizzard right before Wrath, so he did not work on that game. He then worked on raids/dungeons until 2015 when he became assistant game director and at the end of 2016 he became a game director. So BFA is really the first xpac he has had overall responsibility for.

1 Like

Honestly?

Probably not.

From Classic to Wrath, WoW has only grown, reaching its zenith at 12 million players. Cataclysm lost millions of them. WoD lost even more. BfA is on track to lose even more than that.

Mists of Pandaria and Legion both helped in stabilizing numbers, but the pattern should be clear: the “bad” expansions lose customers by the millions, the “good” expansions only staunch the bleeding. WoW hasn’t grown since Wrath.

BfA is…really bad. Activision’s meddling, the bad systems and the truly baffling decision to never speak to players has left a lot of people unhappy and leaving in droves. Even if Shadowlands is good, it won’t bring any of those people back.

Blizzard is basically one more bad expansion away from WoW dying completely.

If Shadowlands does bad, that’s the end of WoW.

If Shadowlands does good, they’ll do what they always do and get arrogant and slack off on the next expansion, so that’s also the end of WoW.

4 Likes

Well then, that’s something he won’t be putting on his resume in a hurry lol

2 Likes

not to worry EA would take a look at his paperwork and hire him on in the even Blizzard lets him go hes just the kind of person theyd hire I mean you see how they trainwrecked other franchises in their company Watcher would fit right in