I understand it’s part of the danger of playing on a PVP server, but not being able to step off the boat for more than 2 seconds before getting attacked by maxed out and geared horde who just jump into the water and break from the guard’s AI. Or the fact that literally nowhere else do the guards even help. Unless you’re right on top of a guard, which there are only two spots in the entire city, anyone can outright gank anyone else without any repercussion. I’ve been trying to get a single quest done for 30 minutes and cant get even halfway down the dock before I get murdered by a group of 3 jumping off the docks to mess with the guards pathing. I make it into the city and anywhere inside the city is a free for all. At least the Booty Bay Bruisers are actually patrolling the city and able to stop gankers anywhere and not just in a single, easily exploitable, spot.
How can you possibly think REQUIRING going to Ratchet for a whole set of runes is even remotely fair when you cant even reach the NPC without a whole raid group of counter gankers.
Like I said just have to be sneaky about where you pop back up… I’ve popped up underwater near the dock and swam further down then ran up the hill? I’ve corpse hopped into the inn… I’ve even popped up inside a NPC and the ran in…
there’s actually 4 spots with guards, at every entrance and exit of ratchet. that hunter with his pet on aggressive will regret it right away once you figure out where they are.
What they need to do is go put up a new goblin neutral town in Alliance territory (maybe Loch Modan), give the town exceptionally bad guards, and setup important rune quests in said town that require Horde to go there.