Honestly I think this is one of the more frustrating, blatant treadmills they have perpetuated, so from my understanding. You have a MMR that dictates how much CR you gain or lose, in which typically you lose the same amount of CR if you win a match, then lose the next one. With each loss increasing the amount lost, meaning that to me at least, CR is a bad system overall. For the reason of it’s bad when you lose so much, and gain so little honestly, with teammates lower scores dragging you down in terms of gains.
Along with being the driving force behind why players don’t stick around in groups when they lose one or two games. Thanks to this rather outdated system that only exists to act as a treadmill for PvP, to force more time played. As the other fun thing is when it matches you against the next bracket level, and you can’t get said bracket level gear. In which typically you wind up getting pancaked due to the gear differences, over skill.
To me the system is dated, and very flawed, and needs an overhaul in how it works, as it feels so bad to work hard to gain a score, then lose 20 points in 2 matches, which is double what you may of gained in a previous win. In which I feel you either need to lose less CR per loss streak, or gain more CR per win as the current system just gives pitiful amounts out, and takes so much away when you push past 1600 right now, and it feels bad, at least to me.
Oh and before I get the ones saying well make sure their close to your CR, I always do, as I know that affects how much you gain, yet it doesn’t excuse the massive losses you experience per loss. With little in the way of a win, and it makes it feel slow for the sake of being slow, and extremely punishing to even bother with, and incentivizess buying a carry just to gain enough for PvP gear, which again is a bad thing. As it shouldn’t be this way, and should be more fair in my opinion.
EDIT: Wanted to add I feel the flaws with the system have been compu8nded with the vendor honestly. The way they implemented the vendor just exacerbates the CR systems issues. In which at this point you pretty much need to be in the bracket you want to be in, or else you get to face an extremely long and tedious grind where you have to force your CR up enough. To where the win loss ratio works out, or just get lucky with team matchups, which I feel are also skewed, as with the current system, it doesn’t make much sense to match up 1700 teams against 1800 teams. Due to the gearing differences between the two. IDK maybe I should just take a break from PvP for this tier until 9.1 when they finally seem to care enough to delve into fixing it.