Can someone please explain Dodge?

So I have been scouring google but can’t seem to find what I wanna know. I use recount and I believe it only shows dodge for those you attack. How do I know for sure how many times I have dodged attacks and hoe effective dodge really is?

Thanks!

I’m not sure how to track how many times you’ve dodged in segments but do you have reason to believe it’s less valuable than the tooltip suggests? My crit seems about spot on and I can only assume my 19% dodge has me dodging roughly 19%.

Perhaps I’m not understanding, can you clarify?

Use details, delete recount.

Although I’m unsure if details show’s dodge/block, you can check your dodge % by hovering over dodge in your general spellbook.

How do I figure how much dodge I have by the agility I have on my rogue? And how do I download extended character info. I don’t like details I got rid of it.

Ok by hovering over it in my spellbook it does tell me my dodge chance. Thanks!

If I remember correctly dodge has a severe diminishing return.

I haven’t heard that before. Wonder how we find out for sure?

Diminishing returns weren’t a thing in vanilla. I think they started in WotLK.

More or less, yeah. Certain abilities aren’t dodgeable, you can’t dodge attacks made from behind you, and ranged attacks aren’t dodgeable. Your dodge chance is also increased by 0.2% per level above the attacker you are, and that also works in reverse. 19% dodge becomes 19.8% when the attacker is 4 levels below you, for example.

wrong. you can dodge attacks behind you. you cannot parry them. you cannot dodge or parry while cc’d (mainly stun, but also sheep, gouge, repentance, etc)

So here’s the thing with dodge.

You can only dodge attacks you dodge. I know how redundant that sounds. So I’ll explain a bit further.

Misses can not be dodged. They missed.
Parries can not be dodged. They were parried.
Crits can not be dodged. They crit.
Hits can not be dodged. They hit.
Crushing blows can not be dodged… you’re in over your head.

There’s a hit table and how it works is it stacks your dodge, parry, defense (miss), and block (rogues don’t have this). And it determines what happens by a single roll of 1 to 100. And then it looks at the table to see what happens.

What this means is a 19% dodge gives you 19 points on that table where you will dodge. But if it rolls anything else, it will not dodge.

I should be more specific. I mean stacking agility to increase dodge.

How do you calculate dodge based on agility?

They went from making crappy cars to crappy trucks.

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no DR on that yet. in tbc you could get so much dodge that you were unhittable and they came up with the sunwell radiance to offset it

i dont think its possible to get that much dodge in classic though

NPCs can dodge attacks from behind them, but players can’t.

Dodge is higher in priority on the combat table than crit, crushing blows, and hits. So if you have more than 100% combined miss/parry/dodge (the 3 highest priority rolls), everything else will be pushed off the combat table. A Rogue right below 100% combined miss/parry/dodge will have the rest of attacks made against him crit. Merely adding enough dodge to get to 100% will transform those crits into dodges. So you can dodge a crit, but only if you have enough avoidance to start pushing crits off the combat table with avoidance.

There’s still no DR. Agility gives the same dodge conversion, no matter how much you have of it.

Doesny recount have a damage taken table? Its been awhile but if it does it should show dodge in there.