So some of these NPCs are about the same size as our characters. I call them normal size.
Then you have some that are a bit bigger, like 30%, not sure why.
Now it seems like there are a lot of them, on average, twice our size.
And then you have the gigantic ones where I could take a bath in one of their shoes or something.
So I don’t understand why am I supposed to be doing all this raiding and questing and stuff when one of these big blue giants could just walk in and smoosh everything under their big feet?
And then there’s that thing to get Jaina out of the tower, and she has 200k+ health. Like couldn’t she get out on her own? Why are 2 million maw walkers special?!
Pretty much this. I remember in Siege of Orgrimmar that Thrall was like four times as tall as normal when shouting down the ledge at an equally large Garrosh. Then he jumps down, gets punched into a wall, and shrinks because he is irrelevant to the fight with Garrosh, who stays huge.
I agree that it can get ridiculous. Dragons in human form should be huge, but other than that, if a boss is a playable race, they should never be more than 70% larger. Instead of a 6 foot human, 70% would make it a 10 foot human. Or an 8 foot troll or something would be 13.6 feet for a boss. That is ridiculous enough. Bigger isn’t always better, if the bigger can’t fit.
This is something that has always bugged me about WoW, they base size of characters on gameplay mechanics (Bad guy big, you see good, you smash) instead of creating a cohesive world.
One of the few things I’ve really felt games like Guild Wars 2 always did better was create a pleasing, enjoyable world by making it feel like a world. WoW went a bit too far to the story side and the models reflect that.