Because Racism will always exist no matter how hard you try to silence it?
Joking aside, because I imagine not all alliance trust the horde, and not all horde trust the alliance.
Because Racism will always exist no matter how hard you try to silence it?
Joking aside, because I imagine not all alliance trust the horde, and not all horde trust the alliance.
Warcraft as a whole is rooted and grounded in PvP, whether people want to admit it or not.
WoW being about majority PvE is a pivot from what the series originally was.
PvP is what got Warcraft on the map as a series, the PvP going on in the RTS games.
It’s why “Battle.net” is called that, because it was originally a matchmaking service for PvP in the RTS.
Maybe it doesn’t “make sense” from a lore perspective, but there’s many things that don’t like plate classes and Earthen being able to swim.
It exists for gameplay alone.
Just don’t think too hard about it.
Have you never heard of a war reenactment? The SL PVP was almost entirely this, and some PVP 1v1s or even 5v5s are basically just blood sports for the fun of it, like the Kul’tiran Freehold one or the one in Zul’dazar. People are basically paying as the announcer says in those to see “who lives and who dies”.
Killing or near killing each other for brutal sport or reenacting known wars has been a cultural thing throughout history, ever seen original BOXING in Rome?
thank you. way too many people seem to treat the lore as real history and not as just part of the game that some people enjoy and some don’t care about.
if a game fails as a game because nobody wants to play it, the lore is irrelevant.
To be fair, the game itself does sort of treat it as “real” history, not to us, but to the characters via 4th wall breaks, look at the Starlake play intro, SL/DF PVP, etc.
Lmao it does not exist because of lore.
It exists because majority of pvp servers had a unbalanced population basically a pve server name tagged at pvp and cross realm made them all mad cause it became balanced. Hence wardmode was introduced , so now its an option
Why would any game mode need a lore reason to exist? Lore has nothing to do with game modes.
There was never a lore reason in 2004 why you could attack people on some servers and not others.
(Relatively) friendly skirmishes and duels in an effort to keep each side sharp and prepared for the threats to come. Actually killing each other is just a gameplay mechanic
oh for sure, but you can ignore the lore and still have fun. i don’t have a clue what’s going on this expansion and it doesn’t bother me. i’m glad the lore team develops this stuff for people who appreciate it, it just doesn’t do anything for me
Gameplay decisions come first. Lore follows, but not in every case.
I always kind of saw War Mode like I saw PVP servers, an “alternate reality” of WoW.
Like when you turn War Mode on you are transported to a new reality where the horde/alliance faction was is still going on/simmering at all times, even when they have to cooperate out of necessity.
There doesn’t really need to be one.
Playing a RPG without lore is like going to a theme park and only riding roller coasters.
You are missing 50% or more of the experience. But as long as you have fun I guess
if they feel the price they pay for admission is fair for the experience they get, what’s the problem?
if i don’t like bumper cars, i’m not “missing out” by choosing not to go on them.
This is me on a galactic scale in Stellaris every day. I see no issue.
Now back to the mines with you.
I imagined it was for those who still harbored grudges against the other faction for their past actions.
The faction leaders are weak and written unrealistically, there’s 3 rts games, an MMO, and 8 expansions worth of lore reasons just completely ignored as if they never happened.
I think what WoW would benefit from is something similar to ESO - a very large zone somewhere in the world that is permanently set to PvP. So the moment you travel through a mysterious and eerie tunnel, you emerge with warmode on and you cannot turn it off until you leave.
That way, we wouldn’t need the return of a PvP server that some have asked for - this zone would be available to every server. It could have its own quests, objectives, rewards, organised or personal events, hubs, etc. And when I say large, I mean large, maybe the size of Kalimdor so there is plenty of room to wander around. It could have things like special consumable nodes to be used to make PvP stuff like gear, buffs, etc.
And the best part is, it would be entirely voluntary. Nobody could go in and then come here and complain about “OMG I got ganked, how dare they!” because you do it at your own risk. I have no idea how it could be scaled; perhaps sharded to various level groups so you could go in at any level and not be swarmed by capped players. But I suspect it could be rather popular among pvp players.
there is no lore reason, it’s a game mechanic.
then explain how game mechanics work in lore.
explain how balancing works in lore.
explain, like this post, warmode, or battlegrounds.
Or hell, how a worgen can be a priest but not a pally (that makes actual sense and isn’t a blatant excuse)
explain how pet battles, a blatant Pokemon rip, works in lore.
I’ll tell you why, game mechanic and balancing will ALWAYS trump lore.
Because at the end of the day, it is a video game. If the game isn’t fun and can’t keep players, it doesn’t matter how great, long, or deep the lore goes.
I wouldn’t say the faction leaders are “best pals”. Just a few story heroes are there. Anduin and Thrall will be friends with anyone. Bane’s the same except he’s racist against centaurs, but he’s working on it.
We’re seeing this because we’re on their level almost. We’re in the cool kids club. The heroes. It’s like when Rick and Morty joined whatever their version of the Avengers was. We’re a little above nub nub.
But the average character doesn’t see this. There’s still tension in Ashenvale, for example. I can’t just go strolling into Stormwind or Ironforge with a warm welcome.
IMO PVP in general is a look through the lens of a more common foot soldier. Those still fighting for resources, and I think Ashenvale is a good example of a consistent war zone. There’s a really good lore video about Ashenvale on youtube, if you can stomach AI visuals. I highly recommend.