Which ping should i be concerned about? Im uncertain of the difference between home ping and world ping.
Is home ping my internet? and world ping the i guess shard im in within the game? I was just in a dungeon and my world ping was 236 but my home ping was 59… yet i wasnt lagging. Later on i realized i had a frostmourne player in my group, so i figured maybe it had to do with that… but i still dont understand… because i feel it happens every dungeon lately… even without people from frostmourne.
Whether or not you regard Wowpedia as a reliable source or not, they do reference an old Blue post. It’s probably legit.
ETA: To summarize, “Home” is your connection to your specific realm, Dalaran in my case. That governs chat, AH, and a few other things. “World” is everything else: combat, casting, visual effects. So if your “Home” latency was high and your “World” latency was low, yeah, you wouldn’t see any lag in combat performance. You might get your chat messages a tick late, but you may or may not notice that.
That is a good question. I understand that oing is the amount of time a signal takes to get from point A to point B and point sending a confirmation back.
I don’t know what the world and home in WoW means though.
Ping time is the amount of time that it takes for an individual packet of data to be transferred between you and the WoW server. Lower numbers are better. Anything below 500 ms is usually playable, but under 100 ms is still preferable.
One of my addons had useful information about the difference between world and home ping times:
World Latency: combat data, data from the people around you (specs, gear, enchants, etc.)
Home Latency: chat data, auction house stuff, some addon data and various other data
During dungeons, your world ping going up is not uncommon due to the game server having to make a compromise between everyone grouped. This is doubly true if you’re on IPv6 and one, or more, of your group members are still on IPv4. It won’t affect combat, but you’ll find looting and auto-looting takes longer.
Personally I feel a lot of that can be alleviated if WoW did something similar to FF 14 in that they group servers that can be grouped with for dungeons and LFR into a specific block per region.
In any case, and to close this quickly rising wall of text, as long as your home ping is fine in dungeons, it’s not something on your end.
Pray for a different shard. NA -> AUS increases world ping by a noticeable amount if they mix, which for some reason is possible and I don’t understand why there isn’t an OCE section like there is for a lot of other online games.
I personally don’t mind ping so much as long as it is stable which is why I still sign up to Barthilas groups and whatnot (usually 150-200 ping), but it is what it is and they are USUALLY the ones out and about at 5 AM EST.
Not in the case of dungeons. It gets a little wierd, but the only thing affected should be your looting time assuming your connection to your home server is good.
Edit: Now if your world ping doesn’t level off back to normal after you leave the dungeon. Then you have cause for concern.
You could probably make a list based on each realm’s physical server location, but you can’t blacklist servers sadly. It’s one of those evils we kinda have to live with at the moment.
A few ways. You could go to your IP server (usually a 198.168…etc) and do a port forward for WoW, I had to do that for The Division 2. You could also make sure nothing is running in background, update the firmware on router and your PC’s adapter (if you haven’t). Clear out caches related to your network/browser.
Think someone said that wow is playable with around 200ms. So many factors in having a stable ping but the culprit is usually one or a couple servers holding back packets.
Also should be playing on a wired network if you want the most stable latency.