Can someone do a TLDR for 9.2 PvP trinkets?

I’m hearing a lot of bad things,

1 - The new system will make PvE gear even more stronger

2 - Enhanced / Feral / Ret will be hit extremely hard with this change

3 - How exactly does this system help the gear disparities? Right now 35k HP players are fighting 50k HP players, how is this going to help?

2 Likes

It doesn’t help the gear problem at all. The trinkets as far as I’m aware are removing the versatility buff from having the “set”. Instead of the vers, they’re giving MAIN STAT and stamina… meaning the damage will be WAY higher in 9.2.

It also means that there may not be much reason to even use 2 PvP trinkets, because some other PvE trinkets are absolutely insane, for instance; Inscrutable Quantum Device gives over 800 mastery in this season, nearly every time if you use it “correctly”. Not sure how it specifically affects those classes, but it will make it a lot harder to live so that could be it.

Losing the Versatility set bonus and gaining the main stat not only increases the damage VERY significantly because of the main stat, but it also removes the fact that you’re getting a huge damage reduction from the vers bonus we were getting… Blizzard straight up does not play the game.

5 Likes

i don’t like it at all. i feel like this opens the door to pve trinket cheese again

4 Likes

They are literally making PvP worse?..

I honestly don’t understand, there is a thread that has THOUSANDS of replies saying the same thing over and over, make PvP gear the best gear for PvP and reduce the gear disparity. What do they do? They didn’t do anything about the disparity and made PvE gear even more powerful?

I don’t know why I keep on hoping the next patch will make things better

3 Likes

Current set bonus: 40% more damage/healing from vers
New set bonus: 175 primary stat + 350 stamina

40% x 36% vers = 14.4% extra damage and healing.
40% x 10% vers = 4% extra damage and healing
175 primary stat = 12% extra damage at 259 ilvl. Maybe 8-10% at max ilvl next season. Regardless of versatility.

So the trinket will provide a somewhat lower damage/healing buff then it does now for high vers players and a bigger benefit than it does now for low vers players. It will also remove versatility’s advantage over other stats in PvP. Meaning PvE gear will be more viable.

At the same time, the trinket will now also buff stam by 350 which is 7k health. Again, a flat buff regardless of ilvl. So, a bigger percentage health boost for lower geared players.

The fact that it is a flat buff will help gear disparity a bit by giving everyone the same baseline amount of primary stat and health.

Damage/healing will actually be a little lower than currently, at least when looking at the trinket bonus in isolation.

Higher health pools + lower damage bonus seems like it could slow things down a tad and means spell power based heals will heal for a smaller percentage of total health while percentage based heals will scale with the new health buff.

All in all, it seems like a minor reduction in throughput and a more significant buff to health pools.

The most dramatic impact seems like the de-prioritization of versatility as the clearly superior stat in PvP. Which will open the door to more stat variety and better viability of PvE gear in PvP (although PvP gear of the same caliber will still have a 7 ilvl advantage). A secondary effect is to somewhat mitigate gear disparity via the flat buff and to potentially slow the game a tad by shifting some of the PvP stat bonus from throughput to stamina.

Overall, the new trinket bonus seems stronger to me than the current one rather than weaker since the throughput decrease is more minor than the stamina increase.

Also, although this will cause spell power based heals to heal for a smaller percentage of health pools, I’m not sure it will dramatically impact healing effectiveness since damage will be impacted to the same degree as healing. So both damage and healing that are not % health based will see a similar decrease in throughput. The larger health pools and lower damage may actually help healing effectiveness by reducing overhealing by allowing healers to heal into larger health pools that decrease at a slower rate.

Caveat: This is all just based on the trinket bonus. Overall throughput will also be impacted by new systems like double legendary and tier set bonus (if those are effective in PvP) which could speed damage up and counteract the impact of the larger health pools. If so, hybrids that do not gain healing throughput from the new systems could see a decrease in the overall effectiveness of their healing relative to damage throughput.

3 Likes

So 100k healthpools will be normal next season. Nice.

Lets see venruki do the undergeared challenge again in 9.2 when he couldn’t even break 1200 mmr last time

20k HP vs 100k HP

Ion says its a skill issue if he loses :slight_smile:

6 Likes

Am I missing something because the trinkets give 40% to damage and healing, it’s not a 40% increase to defensive vers.

I remember them specifying this because people thought the game was going to be super dampening.

2 Likes

Yea it’s scaling off of vers by 40%

1 Like

No you’re not, the trinket bonus didn’t effect the defensive portion of versa.

1 Like

Matches my thoughts exactly, slightly reduced healing/dmg output while having increased health pools should slow down 1 shots. Certain non-healer specs will probably see a slight reduction in self healing as well

2 Likes