Can i use roaring fire with collective anguis?

in havok does my extra demon benefits from this conduit?

You can, but there are better options.

Viscous ink at 226 gives Demonic Wards a flat 19% magical damage reduction.
Fel Defender at 226 will shave 11 seconds off the cooldown of blur, making it 49 seconds.

If you were using CA in pvp i’d give it a maybe over Fel Defender. The extra healing in an environment where our self healing is limited could be nice.

yes, i have viscous ink as well, the issue with fel defender is that Blur is not even worthy at PVP right now, i think the % is even below 20% thats why the have never mention whats the tooltip information of blur in pvp.

instead having save 11 sec of on a skill that doesnt work in pvp, better to get extra heal on one that is sure will help some how to survive.

blur most definitely does reduce damage by 20% and you should use it every time you perceive an enemy is about to burst.

use it all the time, but is not worthy, blur wont save you, compare to the rest of other classes defenses, warrior self heal 30% every 30 sec, dk (similar ish, with death strike)
shields that absob X for 8 or 10 sec is like having an extra 30 to 50% extra HP.

and yes pop blur every time i fear from a rogue, but not really sure that is even giving the 20% reduction, Blizz mess up big time with the DH bugs, and not giving the current values, make me believe that doesn’t even work at all and they don’t have the courage to tell… hope this will be an amazing defense after patch. (if we ever get it)

Blur is being buffed substantially in 9.1 to include a 50% dodge chance during it’s duration. We’re also getting a leech buff which will turn CA into an absolute survivability powerhouse. But if you want to play HDH because you want something tanky, you should just reroll. we’re designed in this expac to be a dps consistency powerhouse with a hidden skill ceiling. this’ll still be the case in 9.1, we’ll be less likely to just get insta killed but our class identity will remain.

Blur already gives dodge. We just don’t know how much due to Blizzard being super vague about fixing a “bug” where it’s not giving 50% when it’s supposed to. But for all we know it’s giving 49% dodge right now and this fix is meaningless.

We’re not getting a leech buff during meta. Eyebeam procs meta (if you run demonic). This doesn’t change our survivability at all unless you’re talking about that one 3% leech soulbind ability.

It’s going to depend on how gear scales and how helpful the new defensive soulbind passives are. But in general this is not true. Our defensive issues on live right now are mainly how rng our defensives are and how easy we are to 100-0 in a stun. The 9.1 changes do nothing to fix this. If anything, they make it worse. The 20% darkness nerf makes us even more likely to get screwed by bad rng and makes the darkness lego pretty useless, so we’re more likely to get 100-0 in a stun.

literally every class that can’t escape stuns can be 100-0 during a stun window. against turbo cleaves you can get 100-0 without even being stunned, turbo cleave teams against each other have games that last less than a minute. That’s not a valid argument lol, if you don’t wanna get 100-0 in a single stun duration then don’t play arena because it’s impossible to do so, it’s literally just standard gameplay and every single class is capable of being slapped into the ground during a burst window. UBC crit + hunt crit = 100-0. execute ramp up = 100-0. wings = 100-0. even rot pressure from shadow priest + aff lock can tick someone down in 3 seconds.

Not sure why you’re trying to specifically nitpick that part of my post but whatever. You completely missed my point. I’m saying that it’s easier to do to dh compared to some other classes. Not that it’s the only class where it’s possible. Because dh literally have no passives or abilities they can use while cc’d that can help them except for the darkness lego (which might not even be viable next patch). There are other classes that DO have have better/more/easier things they can do to help them survive in that kind of situation.

You’re right, that’s not a valid argument. Because it has absolutely nothing to do with what I just said.

You’re delusional. It’s completely possible to do. Even for dh if you position correctly or pre-use defensives. Plus plenty of classes right now have walls/immunities that can be used while cc’d that make it hard to 100-0 someone in a stun window. Or passive shields/heals that help them survive burst. Or tank/stealth forms that they can just stay in when they think they’re about to be in danger. Or covenant abilities/soulbinds/conduits that do massive self heals or maybe even cc someone when they get low.

Where did I claim otherwise? All I said is that it’s easier to do with dh right now compared to some other classes. Obviously, depending on the circumstances/cds, it’s possible with any class. But how are you gonna pretend that a dh is just as easy to kill in a 4s stun as any other class? Even, for example a mage with triune ward, blink, block, and cauterize? Or a necro feral druid who can literally just sit in bear form all day?

I mean, there’s literally less than a 2% chance of that happening. But sure, damage is pretty crazy right now for a lot of classes. But, I don’t know if you’ve noticed this, so are defensives. Especially passive heals/absorbs/ccs and defensives that can be used while stunned. And there’s only going to be more of those next season.

you’re right, it’s easier to destructobot a DH over some other classes. that’s part of DH’s whole identity, to be squishy. Having a problem with that is like having aproblem with warlock squishyness, just reroll to ret if you want cc bubble (PS. it’s on a 5 minute cooldown, almost all other classes burst is between 45s-1.5m, sure you survive one, then what?)

It’s as simple as the class identity. Now, I still openly support our buffs within reason, but I literally don’t want a bubble or immune that I can use in CC. If i wanted that, i’d go play the classes with that. Standardisation is not WoW’s strength, never has been, never will be. If you want that, go play an esport.

There are so many options to help out dh in this area besides giving them an immunity or some standardization. You can make meta give some extra hp or armor. You can fix or rework the darkness lego that already exists so that it’s more viable. You can revert the bfa nerf to blur damage reduction so that it’s actually worth trying to preemptively use it before you’re stunned and burst on. You can add some better passive soulbind abilities (something that’s already happening with dreameaver in 9.1). Again, so many different options. Not sure why you’ve locked yourself into thinking that Blizzard literally HAS to let dh be this absurdly squishy when so many classes in the game are able to have good damage/mobility AND defensive abilities that aren’t total trash. Class identity is a piss poor excuse when mages and priests are two of the tankier classes in the game.

Are you asking me to list Ret defensives or something? What does this have to do with anything? I don’t think I mentioned rets anywhere in my post.

Good feedback,
Blizz don’t care