(Sips
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While I do not share the sentiment of Dragonflight being a good expansion, I am however happy to hear and/or see people who are happy with it.
(Sips
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While I do not share the sentiment of Dragonflight being a good expansion, I am however happy to hear and/or see people who are happy with it.
I enjoy your posts. It’s good that you can express your real sentiments on things. You’re also spot on with a lot of what you say.
I think Blizzard is in part to blame as well, back in those days there was plenty of GM’s and employees that engaged in the same trolling behavior. While they may have not realized it this lead to a great deal of people behaving in the same manner. Yes they had rules and such, but rules mean nothing if you don’t follow them yourself.
^^ Makes a fair point.
Sounds like maybe you got burnt out. Playing the same game for 2 decades can do that to a person.
The expansion IS good. It may not be what EVERY person wants, but that doesnt change the fact that it IS a good expansion.
By what metric?
The lore is awful
The aesthetics are terrible
The zones and dungeons are mediocre
There isn’t anything remotely memorable about this expansion - the talent system is still inferior to the original talent system, and somehow manages to be even MORE convoluted - and less pretty.
(the original talent trees were masterfully designed from a UI/UX standpoint and they had excellent iconography, and beautiful painted backgrounds for each spec)
Rotations are a mess as the game has become overly hypertuned instead of a natural experience like the first few expansions.
Dragonflying is the only cool thing - but that’s one feature.
This expansion will be remembered as one of the worst, in a “trilogy” of garbage starting with BFA.
DF has a (sic) 10 things that I give it +1 for.
And the new Profession system gets a -12.
So while my overall score isn’t good, it’s only because of one major thing. Everything else… they got right. But that thing they got WRONG … omg is it bad.
It’s the best expac since MoP. Definitely better than Legion, since you don’t have to grind artifact power.
One nice thing about DF is that it was never so easy to complete RF/Normal/Heroic sets without stepping into raid, just with tokens from event and world currency.
The bad part is that every event they designed is DOA past the first 2 weeks.
It’s the usual kind of result where blizzard holds content hostage with bad systems or thinks they need to bait harder into playing bad systems harder. Then wonders why player numbers keep dropping down but won’t admit the real issues, so then comes up with torghast 2.0 aka delves which won’t solve anything or than temporarily PR’ing people to go away.
Literally the best they can do is shuffle things around or bait people harder with more cosmetics into the same bad systems.
Well for me BFA was just a rehash of the war of the factions which at one time was the focus of this game yes but the game had grown past that.
SL was hey we got this real bad guy the Jailer, that just came off like a clown with no substance. It also gave us Sire Denathrius who is smug, arrogant and knew how far he could push the limits of his kin. ![]()
DF feels like a separate game. It’s WoW in name only.
Your name is udderly amazing.
You’re likely right, but it looks promising for now, as a solo only player. I’ll wait to see the state of it after War Within launches before making my decision to purchase or not.
DF is OK. I liked BfA and SL more but it’s not bad.
One thing I miss is Threads of Fate. I wish they would add that to all expansions with world quests to become active once you’ve done the story with your main.
It’s the best in many areas. The story was better in Legion, Cata, Wrath, and BFA.
Delves exist for PR and marketing to make people go away, they think people avoiding m+/raiding are doing so because they prefer solo player instead of m+ and raiding being ruined by timegate and various systems. They aren’t gonna back out the trashy timegate systems or systems that remove player agency over their own progress. They wonder why people don’t want to play with each other over trashy raid lockouts, weekly vault waiting game, skill point weekly cap, etc, even though they’re stuffing more cosmetics than ever into the loot of said bad game modes. They will always double down and mischaracterize what players want rather than admit current systems are trash and why people are avoiding them.
I 100% gave up on blizzard last december (and I started WoW in october last year). I also stopped playing current content then. I’ve been playing legion/bfa/wod/sl all year because current content is just bait into trashy timegate as progress gearing that removes agency over my actual progress.
Legacy content done solo where I’m nowhere near the ruined gearing system and can still grind for cosmetics without gear bait being shoved in my face is why I prefer such over current content.
The only thing that has really bugged me with DF Fare the recent changes for obtaining/upgrading gear with the seasonal changes. I don’t recall anything like this in the past, but killing the use of currency while restricting the acquisition of the next currency rollout is a bit bothersome. Even if the old crests were no longer valid for gear, an equivalent mog or something would have been nice rather than turning them into vendor trash.
We’ll see over the next year or so how it actually pans out.
I won’t purchase the next expansion if it has the same features as this one, which I also didn’t buy. I like chatting here, which is the only reason I’m paying a sub right now.
That and hope. ![]()
I keep commenting these issues on the forums as I keep seeing the devs don’t understand the actual problem I’m seeing. It’s a fruitless cause but I still care.
Namely timegate systems that remove player agency to a major degree. Things like “burned” lockouts being a concept or putting people in timeout hard instead of proper depreciating returns for grinding, etc. As well as other things like being penalized for trying to double up playing one week while skipping every other so you’re behind your peers despite same play time and effort (FOMO burn).