Can I Reset My Profession Talents?

So I was just throwing points everywhere on the first few days without really thinking about looking up guides to optimize, but now looking at the guides I messed up completely.

Is there a way I can reset my Profession Talents?

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Nope, you’re locked in.

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Really? That’s such a stupid idea to have Specializations but no way to reset them…

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I think I read you can by switching professions. Then just switch back I would assume.

Spent points are locked in even if re-learning.

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This. This.

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If you can wait X months, Blizzard might change their stance in 10.0.5 or 10.0.7 or 10.1.

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good thing i not buy dragonfail.

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  1. There were plenty of warnings telling you this with a lot of different quests and the UI itself making this very clear
  2. It really isn’t, because of two reasons:
  • We’ll get access to everything eventually by just having enough knowledge
  • If folks could reset their knowledge then all folks would do is abuse the crap out of it

Professions are a way to provide a way to add meaningful choice to your character without affecting player power; you specialize as you see fit and you do so because that’s who your character is - that’s why they are like this
So folks can develop and build their characters without screwing over their character’s ability to perform in relation to class- and role-specific (tank, dps, healer) abilities

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Yeah sure, but there is nothing actualy IN THE GAME, that gives you the knowledge to make meaningful choices. It’s been a huge failure on blizzard’s part for years now that they make the game without explaining most of the stuff in it, counting on people to go to third party websites to actually learn about the game. It’s a huge barrier to new players that have no idea that everything the need to know is neither provided or maintained by Blizzard.

About the only thing they’ve done in many years to provide some in game guidance was the recent starter builds for talent trees, so you don’t end up like noobs years ago with talents all over the place because they sounded good at the time.

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Ok so you think it would have been ok for Blizzard to lock spec/class talent trees as long as they told you that you couldn’t change before you do it?

Eventually is a long time…

People exploit everything, let people reset once a month or something.

They do affect player power though when you can craft really good gear, potions, phials, jems, enchants, all that good stuff.

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They already do this, and have been doing this since the internal alpha of the game
Its called “Classes” - you pick a class, and you can’t change it

Talent trees aren’t “meaningful” specializations in this way (as you can change them to suit whatever you need 'em to do, meaning that they are flexible and easy to change) and furthermore, talents are tied to player power which professions aren’t

No, the professions you pick and how you spend your knowledge has ZERO impact on your player power (with the exception of Engineering but that’s been a thing for a very long time now - but yes, the one exception is that you require engineering to use engineering gear)
Because via crafting orders, anything that’s soulbound is still tradeable or in this case available via commissions

No, you do not get stronger for having a profession than if you didn’t have one

Yes, because this isn’t meant to be maxxed out and forgotten like it has been the case for close to every single profession and every single expansion going as far back as vanilla (because once you craft the thing you need, ain’t no reason to care more about the profession - and same thing with the Shadow’s Embrace set from TBC because once crafted, you didn’t need anything else in those slots for all of TBC if I recall correctly

I get that you feel bad for having done what you think is “wasting” knowledge, but at no point was this system designed for that to even be possible (us as players choose to feel one way or another about our own choices, but nothing about the actual system at hand makes any knowledge spent ‘wasted’) - if you put points where you did, then you have the basis for that specialization and to get better at that
If you dislike that; save up your knowledge and focus elsewhere, I have yet to see anyone showcase even how it is possible to “waste” knowledge since even at the most basic and barebone core of it at all you still get better at something and that can be used to improve your use of said profession

Players feel knowledge wasted because they can’t capitalize on what others have already capitalized on (even though it no longer matters since they’d always be behind).

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All the necessary information to understand and use professions, as well as knowing that knowledge cannot be reset and its meant to be an expansion long development of your character without affecting your player power is in the game

Quests, warnings, tooltips, etc.
A starter build for talent trees are necessary because you have to engage with 'em or else you can’t play the game, professions aren’t necessary to do so to play the game - so the information should be in the game and it is through, again:
Quests, warnings, tooltips, and heck if you you feel like this isn’t enough - its a MMO, ask other players, ask guildmates, engage with other people

Blizzard has no control over the fact that as a playerbase and community overall we have resorted to looking up information outside of the game to get information about everything
What you are talking about would be akin to Blizzard marking out hidden treasures (like the big treasure hunts for things like the Lucid Nightmare mount); us as players look these things up because we are interested in the game, but everything that’s core to an enjoyable gaming experience is in the game and available

why?

…because you don’t realize that everyone will end up with everything in their professions at some point anyway?

seems like a good excuse to not buy a thing. :crazy_face:

bread is indeed funny :smiling_face:

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My only issue with the lack of a respec is that some of them just don’t work.

I have 40 points in Meat Carving in the skinning tree and it doesn’t do a damn thing.

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No, you got it wrong. If they did that then it would mean you couldn’t change professions.

So people don’t use enchants, or flasks, or any of the other consumables I mentioned?

Yes but you need professions to either make the items or make the gold for the items (unless you’re well off financially and just pay for the gold, but that’s only for a portion of the player base)

So why not give ONE free reset?

Well it hurts your overall gold making and makes you feel terrible and regret not just doing a cookie cutter build for everything in the future. Yes we will eventually get enough that it doesn’t matter, but like I said before that takes a long time and it just feels like a very unneeded mechanic that they added for no particular reason. If you bring up people exploiting it then just give 1 reset at the very least.

You waste it by being super far behind. I didn’t know that if you take the 2nd spec of herbalism that you don’t get to farm while mounted, which is a huge time save and can increase how much you earn by a noticeable amount. You technically don’t waste it because in the end we’ll get all the nodes, but in the moment you are wasting time because you didn’t know you could gather while mounted if you went the other spec.

Should’ve chosen lure crafting. Anyone can gather meat, but lures are unique!

Meat Carving literally does nothing. I never get meat when I skin, nor is the drop rate from looting any different on my Meat Carver vs my other characters.

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profession value is pretty much based on player interaction. why would there be an attempt in game to tell people how people will act?

yes.

that’s kind of the point.

you can have others craft for you. what you do with your own prof has no bearing on what gear you can get.
crafters literally can’t even deck themselves out with crafted top end gear.

also,

thats like 5 different profs you just listed. you can only have 2.

and lots of people seem to think that if they put talents into the “wrong” spot, oh no all is lost.

just learn how to use that spec to make gold.
thats the whole point of it being a spec.

how is it doing nothing? do you not get meat from creatures when you skin them?
edit, maybe its bugged.

cookie cutter doesn’t really work so well for profs.

if everyone specced into the same thing, lets say production of some sort, mats price would rise because no one spec into getting mats.

and then other specs are good for flipping, or just processing mats into other things.

if you weren’t one of the people to research your prof heavily before diving in… you were already behind.

this just requires a small bit of reading.

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