So I was just throwing points everywhere on the first few days without really thinking about looking up guides to optimize, but now looking at the guides I messed up completely.
Is there a way I can reset my Profession Talents?
So I was just throwing points everywhere on the first few days without really thinking about looking up guides to optimize, but now looking at the guides I messed up completely.
Is there a way I can reset my Profession Talents?
Nope, youâre locked in.
Really? Thatâs such a stupid idea to have Specializations but no way to reset themâŚ
I think I read you can by switching professions. Then just switch back I would assume.
Spent points are locked in even if re-learning.
This. This.
If you can wait X months, Blizzard might change their stance in 10.0.5 or 10.0.7 or 10.1.
good thing i not buy dragonfail.
Professions are a way to provide a way to add meaningful choice to your character without affecting player power; you specialize as you see fit and you do so because thatâs who your character is - thatâs why they are like this
So folks can develop and build their characters without screwing over their characterâs ability to perform in relation to class- and role-specific (tank, dps, healer) abilities
Yeah sure, but there is nothing actualy IN THE GAME, that gives you the knowledge to make meaningful choices. Itâs been a huge failure on blizzardâs part for years now that they make the game without explaining most of the stuff in it, counting on people to go to third party websites to actually learn about the game. Itâs a huge barrier to new players that have no idea that everything the need to know is neither provided or maintained by Blizzard.
About the only thing theyâve done in many years to provide some in game guidance was the recent starter builds for talent trees, so you donât end up like noobs years ago with talents all over the place because they sounded good at the time.
Ok so you think it would have been ok for Blizzard to lock spec/class talent trees as long as they told you that you couldnât change before you do it?
Eventually is a long timeâŚ
People exploit everything, let people reset once a month or something.
They do affect player power though when you can craft really good gear, potions, phials, jems, enchants, all that good stuff.
They already do this, and have been doing this since the internal alpha of the game
Its called âClassesâ - you pick a class, and you canât change it
Talent trees arenât âmeaningfulâ specializations in this way (as you can change them to suit whatever you need 'em to do, meaning that they are flexible and easy to change) and furthermore, talents are tied to player power which professions arenât
No, the professions you pick and how you spend your knowledge has ZERO impact on your player power (with the exception of Engineering but thatâs been a thing for a very long time now - but yes, the one exception is that you require engineering to use engineering gear)
Because via crafting orders, anything thatâs soulbound is still tradeable or in this case available via commissions
No, you do not get stronger for having a profession than if you didnât have one
Yes, because this isnât meant to be maxxed out and forgotten like it has been the case for close to every single profession and every single expansion going as far back as vanilla (because once you craft the thing you need, ainât no reason to care more about the profession - and same thing with the Shadowâs Embrace set from TBC because once crafted, you didnât need anything else in those slots for all of TBC if I recall correctly
I get that you feel bad for having done what you think is âwastingâ knowledge, but at no point was this system designed for that to even be possible (us as players choose to feel one way or another about our own choices, but nothing about the actual system at hand makes any knowledge spent âwastedâ) - if you put points where you did, then you have the basis for that specialization and to get better at that
If you dislike that; save up your knowledge and focus elsewhere, I have yet to see anyone showcase even how it is possible to âwasteâ knowledge since even at the most basic and barebone core of it at all you still get better at something and that can be used to improve your use of said profession
Players feel knowledge wasted because they canât capitalize on what others have already capitalized on (even though it no longer matters since theyâd always be behind).
All the necessary information to understand and use professions, as well as knowing that knowledge cannot be reset and its meant to be an expansion long development of your character without affecting your player power is in the game
Quests, warnings, tooltips, etc.
A starter build for talent trees are necessary because you have to engage with 'em or else you canât play the game, professions arenât necessary to do so to play the game - so the information should be in the game and it is through, again:
Quests, warnings, tooltips, and heck if you you feel like this isnât enough - its a MMO, ask other players, ask guildmates, engage with other people
Blizzard has no control over the fact that as a playerbase and community overall we have resorted to looking up information outside of the game to get information about everything
What you are talking about would be akin to Blizzard marking out hidden treasures (like the big treasure hunts for things like the Lucid Nightmare mount); us as players look these things up because we are interested in the game, but everything thatâs core to an enjoyable gaming experience is in the game and available
why?
âŚbecause you donât realize that everyone will end up with everything in their professions at some point anyway?
seems like a good excuse to not buy a thing.
bread is indeed funny
My only issue with the lack of a respec is that some of them just donât work.
I have 40 points in Meat Carving in the skinning tree and it doesnât do a damn thing.
No, you got it wrong. If they did that then it would mean you couldnât change professions.
So people donât use enchants, or flasks, or any of the other consumables I mentioned?
Yes but you need professions to either make the items or make the gold for the items (unless youâre well off financially and just pay for the gold, but thatâs only for a portion of the player base)
So why not give ONE free reset?
Well it hurts your overall gold making and makes you feel terrible and regret not just doing a cookie cutter build for everything in the future. Yes we will eventually get enough that it doesnât matter, but like I said before that takes a long time and it just feels like a very unneeded mechanic that they added for no particular reason. If you bring up people exploiting it then just give 1 reset at the very least.
You waste it by being super far behind. I didnât know that if you take the 2nd spec of herbalism that you donât get to farm while mounted, which is a huge time save and can increase how much you earn by a noticeable amount. You technically donât waste it because in the end weâll get all the nodes, but in the moment you are wasting time because you didnât know you could gather while mounted if you went the other spec.
Shouldâve chosen lure crafting. Anyone can gather meat, but lures are unique!
Meat Carving literally does nothing. I never get meat when I skin, nor is the drop rate from looting any different on my Meat Carver vs my other characters.
profession value is pretty much based on player interaction. why would there be an attempt in game to tell people how people will act?
yes.
thatâs kind of the point.
you can have others craft for you. what you do with your own prof has no bearing on what gear you can get.
crafters literally canât even deck themselves out with crafted top end gear.
also,
thats like 5 different profs you just listed. you can only have 2.
and lots of people seem to think that if they put talents into the âwrongâ spot, oh no all is lost.
just learn how to use that spec to make gold.
thats the whole point of it being a spec.
how is it doing nothing? do you not get meat from creatures when you skin them?
edit, maybe its bugged.
cookie cutter doesnât really work so well for profs.
if everyone specced into the same thing, lets say production of some sort, mats price would rise because no one spec into getting mats.
and then other specs are good for flipping, or just processing mats into other things.
if you werenât one of the people to research your prof heavily before diving in⌠you were already behind.
this just requires a small bit of reading.