Thanks for that entertaining response. It’s the best sitcom I’ve watched in years.
Let me know when you plan to release season 2. I’m waiting
Thanks for that entertaining response. It’s the best sitcom I’ve watched in years.
Let me know when you plan to release season 2. I’m waiting

10chars
Decent season 2 but not as great as Season 1. Better step up the bar for season 3.
Yes they could but the will not do it, even it was free and easy. Balance changes breaks top mythic teams which use the imbalance to stack certain classes and specs to gain a competitive advantage. The top mythic teams are Ion’s pals and he will not do anything to invalidate their “work”.
It has nothing to do with anything you’re talking about.
It’s very basic, classes and specs are different.
How do you make a mutilate rogue do the same damage as DoT class on a spread target cleave fight while also doing the same damage on a pure single target?
Or, why would you want to make everything so homogenized and bland? Strengths and weaknesses are core to most RPGs.
Yes they could but the will not do it, even it was free and easy. Balance changes breaks top mythic teams which use the imbalance to stack certain classes and specs to gain a competitive advantage. The top mythic teams are Ion’s pals and he will not do anything to invalidate their “work”…
Exactly.
Anyone who thinks a billion dollar company is helpless when it comes to fixing their own game and it’s class balancing obviously forgot the “billion dollar” part.
It has nothing to do with anything you’re talking about.
It’s very basic, classes and specs are different.
How do you make a mutilate rogue do the same damage as DoT class on a spread target cleave fight while also doing the same damage on a pure single target?
Or, why would you want to make everything so homogenized and bland?
Hire people. Do some actual work instead of forcing your ideas on the game.
It’s very simple.
Have you seen balanced druids? Now they are being stacked by top guilds because of how broken they are lol. Blizzard’s pet class, one patch to the next.
They need to also address things like Druid has 2 DPS specs, a heal spec, and a tank spec meanwhile “hero” class has 1 DPS and 1 tank spec. If you know nothing about wow, which would you assume is the HERO class?
Exactly.
That makes sense to me!

I disagree about borrowed power.
I can’t imagine this game lasting as long as it has without borrowed power.
but to your original point. yeah they have completely given up on balance. at one point in world of Warcraft if a speck was underperforming it would be worked on within the next patch.
now we’re looking at going into the second year of high-level pugs only taking holy paladins into their dungeons.
I disagree about borrowed power.
I can’t imagine this game lasting as long as it has without borrowed power.
but to your original point. yeah they have completely given up on balance. at one point in world of Warcraft if a speck was underperforming it would be worked on within the next patch.
now we’re looking at going into the second year of high-level pugs only taking holy paladins into their dungeons.
Raider.io show thousands of every healing spec completing keys past where the rewards stop even.
The PuG mentality of “best or nothing” is never going to go away because the dps applicant pool is so high. Even if every single spec was magically the same damage they would still form a heirarchy for exclusion.
Anytime you have a large amount of choices with limited slots you get ranking lists.
well I mean specifically I singled out high-end pug groups.
look at the healing and damage done charts. it’s unacceptable that holy paladin can pull off reasonable heals and DPS like they are a DPS.
That’s not balanced.
Give me a game that has multiple selections and BALANCED. Go on. I will assure you that game is LOL AWFUL. If you cant find one, it just tells you what you are asking for is Stupid.
I HAVE to bite. whether a troll or not. I am smitten!
FF is fairly balanced end game UP TO around 3%. The only END GAME “Min/Max” thing that happens is certain classes have specials “LB’s” that when performed at the perfect time…does 3% more damage single target…
Totally acceptable.
well I mean specifically I singled out high-end pug groups.
look at the healing and damage done charts. it’s unacceptable that holy paladin can pull off reasonable heals and DPS like they are a DPS.
That’s not balanced.
Probably not, although picking “high end pug scene of an infinite scaling system way past where the rewards stop” is a interesting balance metric.
Right now at +15 keys and above there are more resto shamans than holy Paladins.
I don’t know if balancing for infinite scaling is a great idea.
If your getting paid at a reasonable level you bet your behind it should be getting balanced.
If your doing it for free than your welcome to do w.e you feel like.
But hey I guess this is the sort of laziness that comes out to people who don’t wanna work and just chill for the day at work.
Can’t even think what anyone in a highly skilled paid position with that type of mentality ends up doing.
Well, my point really wasn’t that they can or can’t, it was more along the lines of, they’ve painted themselves into a corner by having too many systems and made their jobs extremely difficult unnecessarily.
I know you’re being sarcastic but with any amount of statistical analysis, releasing some of these covenant class abilities in the state they did is just embarrassing… I mean heck, how long have sim’s been a thing? I use to sim the crap out of my enhance shaman back in WOTLK, testing various trinkets etc
I thought them removing profession perks was a mistake but I understood WHY they did it was because peoples ability to become a statistical outlier… For example, I had an orc engineering/tailor and between the pvp trinket/double blade dancing/tailoring cloak AP proc/ and using orc racial + glove on use, I effectively could double my attack power and 100%-0% a clothy within 10 seconds of combat, Literally I remember seeing it double… So yeah I get why they removed those but the covenants? just straight bad/good ones…
To be fair though, I don’t think it should be within 5%, 10% is more realistic. At the end of the day they should have essentially super powers of insight compared to what we have… Look how league measures their metrics, the few reports they’ve released in the past and how intricate they were… acti-blizz should literally have VOLUMES of data they could use, feed into a machine learning and normalize/cluster/smooth out…
With that being said, I think there should be utility like options as well, small choices you can make to improve utility, maybe that’s what they were going with some of the covenant abilities? Glad I just don’t take this game seriously, at all anymore.
I also think its partially the communities fault, I remember raiding as a disc priest back in ulduar well before disc was raid worthy, atleast back then and throughout that expansion, my guild leader saw passed the meters as to what I was doing utility wise, 3% damage reduction raid wide, buffs buffs buffs, spirit infusion on our top tier mage, etc… good times
That’s on them. We’re not donating for the product they are giving us.
They still should be making it to the level that it needs to be at. Not this half assed attempts. Or rather no attempt.
I don’t disagree.
Ff14 balance is honestly on another level compared to WoW.
You never need to worry about your class just getting tossed into the trash overnight