Personally I think they need to drop the borrowed power if anything just because of the balancing and how bad it is, and how very much worse it will become.
Three of the top DPS in S1, all at the bottom with all 3 hunter specs.
How can you go that far in one direction, it’s insane.
Time played metrics leveling alts and new covenants and grinding new secondary resources and rep all over again. All good statistics for wow dev team reports.
Everyone deserves their moment in the sun.
If it aint broke nerf it to ashes. If it is broke also nerf it to ashes.
No, everyone deserves a chance to perform at a reasonable level. They need to up their game to give everyone on every spec a chance to perform.
We know what people are like, in 9.0 it was “Oh you play feral instead of balance, sorry we don’t want you”, now in 9.1 it’s the other way around. I’ve seen countless videos of people being kicked from groups because of the spec they play no matter how good their IO score was or how high their DPS is on logs, people refuse to take others because they are not playing FOTM specs no matter how good they are.
We have a feral druid in our guild, simply refused to budge and kept playing feral in 9.0, beat out a ton of balance druids because some players were playing FOTM and not being very good at it, those same bad balance druids were being picked over the much better feral druids simply because of spec being played.
Giving everyone a chance to shine means you end up getting players jumping around specs and classes and not really knowing how to play, that also affects the logs and the DPS numbers and means Blizzard are balancing not on what is possible, but what players can do with limited knowledge and experience.
First things first, players need to stop jumping ship because the best players in the game can do better at arcane than the majority can do at fire, or whatever specs are shining and whatever specs people play.
It would absolutely kill any semblance of class uniqueness and logic on what a class would function.
To chase a balance fairy that has as much to do with individual encounter design than classes, in a game where you can clear 95% of the content as any spec.