So assumingly on Tuesday, Season 3 will start and players will once again have a weekly 500 Conquest Cap that they can achieve.
This cap however, feels incredibly low and very unrewarding for weeks at a time.
A good majority of players will prioritize saving for their weapons in the first few weeks, which means that for 4 weeks-- 4 Weeks– players will not see an item upgrade outside of their vault rewards.
Now that scaling has been introduced into the PvP Scene, the vault should be see as a “bonus” and not a path of gear progression.
Removing the Vault Rewards from the equation, this is the break down of a new patch.
It is not until Week 4, of a new patch, that the average player will see an Epic upgrade.
It will take just over 22 weeks for this player to get their base items. This does not include off spec gear, multiple trinkets, or 2nd weapons for Fury Warriors
If Blizzard was to increase the weekly cap from 500 to 900, the average player (again, not including vaults) would see an item every week and take just over 12 weeks to get their base set.
Now, I understand the vault is a big aspect of the game. It encourages players to play rated games and increase that gear income.
However, the vault should be seen as like I got good RNG 4 times from the vault, so it’s only going to take me 8 weeks to gear instead of 12.
It should not be: I got good RNG from the vault, so it’s only going to take me 16 weeks to gear instead of 22.