I’m looking over logs for Horde ST raids, and seeing Shamanistic Rage generating ungodly amounts of mana for the entire raid. Thousands of mana in a single boss encounter. Healers and mages not even using potions at all because of how much free mana they’re getting from Shamans.
Meanwhile in ST, I’m running completely dry (innervate, mana potion) with the boss still at 40% or higher.
This seems wildly unbalanced. Either nerf it or give Paladins an equivalent mana regen mechanic for raids.
How would that be any worse? I’m sure raids are already bringing 3+ shamans anyways and I would gladly take giving horde something like concentration aura for having basically unlimited mana.
Indeed.
And that remains true in SoD (like Paladin tanks completely negating the tank crunch DPS race of Akumai in phase 1, Horde shammies negating mass poison within the party for ST…)
I don’t recall any demands for Warrior or shaman Bubble to help the raid.
Hyper enjoying paladin tank for sure, BFD was a fun time where rules didn’t matter lmao.
I like the way things are unique depending on faction or class. Sometimes those things are total dog-water but I get it (I have opinions on racials but that’s not for today). Paladins bring a surprising amount of regen to the raid passively, super nice to have more options along with utility in a raid.
I will say I dislike the design choices that seem to slant towards certain things. The mass poison removal would be nice to have on both factions, but again, I get it.
This is what I was hoping to see happen in SoD, just craziness with abilities. Not that I think warriors or shamans need a bubble necessarily, just fun stuff.
How much mana does Judgement of Wisdom grant per to the average player if kept on the boss the entire time? Yes, I know you need to hit the enemy the trigger it, but the point remains.
People constantly asking for homogenization you may as well just have paladins on horde and shamans on alliance at this point they basically do the same stuff
At this point, I just wish they’d do Cowladins and Dwarmans… That way the alliance can figure out just how good Paladin is instead of taking everything for granted and assuming Shamans are a miracle class.
We don’t use it enough anyways for it to matter. Its not like we have 8 paladins, theres only a few of us and theres more worthwhile auras especially if they’re splitting us into multiple groups. If horde get it, it’ll be a totem that they won’t use anyways because there’s a better totem it’ll sit on.
Also the whole raid doesn’t get mana back, its just the party. And its incredibly insignificant.
Because my Shammy rage right now (As enhance) would give everyone in my raid 441 mana each…total
Elementals are likely giving 600 mana over 15 seconds. (I have an elemental set and spec but this topic really isn’t worth going to the trouble of spec switching for the numbers.)
So about 7.5-10 mana per second, when accounting for CD.
Its a chance on hit to get roughly 50 mana back on that proc, because it is a chance to proc not a guaranteed on hit regen. It’s not super great compared to the other ways paladins give mana back to the group. Honestly if they removed the proc chance and it was base mana on hit, it would be fine without any other tuning.