Camera Obstruction

Does anyone here know, if you can change settings to not have trees, branches, walls and all the stuff that is behind you obstruct your view, when youre moving around? When I heal, I often find my screen covered with a close-up of of something that’s behind me, and I can’t see, whats going on.

6 Likes

That’d be bad because it would show parts of the world unedited by the devs

1 Like

This is annoying indeed.
If I get a high camera angle, something is bound to instruct my view. If I pick a low angle, camera auto zooms because of some wall or even trees and small pillars.
I don’t recall this being that bad back on Legion.

3 Likes

Yup, and if you zoom a bit closer in, you cant see anything but the ground and npcs feet. I wanna be able to see a clear view of the things in front of me.

1 Like

I remember reading somewhere that removing the visual obstructions when zooming or changing the camera angle was for a while an often requested feature by players that the Dev team shot down so absolutely that players stopped requesting it. The reason given by the Dev team is doing it would “harm immersion”.

Total bs answer.

The visual obstructions don’t enhance immersion they absolutely harm it by reminding you just how old this game is.

7 Likes

camera collision logic is currently bonkers.

like, it’ll zoom thru ship’s sails but not thru mast rigging

all i can say is the camera is programmed to punish those who prefer full zoom out

5 Likes

ToL Dagor, there is an invisible wall around the cannons. You are forced to angle your camera 90 degrees above your head to see anything.
We shouldn’t be struggling with something as simple as that.

2 Likes

I totally agree, it doesnt enhance immersion. How can it enhance immersion, when all I see is a close up of pixels in a leaf…

I find that if you zoom out a bit on your character, it helps, i.e. distancing your toon from the surrounding pixels. Ctrl-- zooms out, Ctrl+ zooms in.

I have it zoomed out on max.

Branches/etc used to fade into transparecy when they got too close to your camera, they changed it when they reduced the max camera distance and I have no idea why. Drives me nuts to this day.

edit- oops misunderstood, OP is talking about the camera location being forced forward by objects. That’s also quite annoying at times. Especially with so many dungeons having close quarters this xpack I’m noticing it more.

3 Likes

Maybe zooming out to max is akin to being too zoomed in? Not sure. As others have said, could be an up/down angle, too, perhaps in conjunction with something else. Good luck on it, though!

We’re talking about both issues.

No, you’re right, I was talking about how camera distance can make things behind you block your view. I wish I could have it far out and be able to see everything in front of me; the entire boss, not just his feet, the surroundings when you are out in the world and not just the gound, and be able to see, if a player is standing in fire on my left, so I can tell them to move. That’s just a few examples. There’s plenty of room for improvement in that area, and excusing it with it harming immersion doesnt make any sense to me, since it’s limiting my experience of the game as a whole.

Yeah, dungeons like Tol Dagor are abysmal when it comes to camera angles. Especially if you’re tanking the last boss on the stairs.

1 Like

Yep.

Which is why I choose to tank him to the left of the stairs.

It’s really bad on a larger character, especially with a ranged class. Sometimes I use a toy or eat a savory deviate delight to shrink myself.

1 Like

Do the shrink you? I know the noggenfogger, you can buy in Uldum shrinks you. I’ll actually try it to see if it works a little for me.

Deviate delight turns you into a pirate, and it’s always turned me into a human one, so as a Tauren, it “shrinks” me. I have a toy that turns me into a blood elf, so again, it “shrinks” me. Pygmy oil used to shrink me, but I haven’t tried that for a long time and I don’t know if it still has the same effect.

One thing I would like to see happen is for enemies in front of the player be tab-targetable, regardless of the camera angle.