Camera angle and gathering sound

Hello,
I just posted this in technical support, but maybe this isn’t a bug? I’m really not sure.

I’ve been mining and herbing a lot of one of my alts and noticed something odd.
you can really notice it with mining but when the camera is behind your character you can hear the sounds of you mining: However, when you pan the camera (keeping it pretty standard height from the ground and I play pretty zoomed in) from behind to the side then to the front, the sounds of you mining go away.
If I start mining with my camera down low and in front of my character so I’m looking at the node and my character mining it, I have zero sound of the mining action. If, during the same mining action, I pan the camera around to behind the character keeping the camera parallel to the ground (not going up and over) the sound starts coming back at about 3pm or 9am (if you imagine a clock on the ground as you pan around) and comes back fully at 6am which would be behind the character.
I looked in the audio options and found “distance filtering”. I’ve tried with that on and off and that doesn’t do anything at all that I can tell in this situation.
I’m using regular computer speakers not a headset.

I can’t seem to make any sense of this, I understand that sounds should be quieter the further you are from something or maybe behind you. But in this case, I’m very close with the camera and looking right at the node and mining action but I can’t hear anything.

Perhaps I am missing an option?

Thank you,

Back when everyone was in zaralek caverns in DF, you couldn’t see the nodes. There were too many people crowding the nodes (and also dragon wings covering things).

You had to mine with the interact key (introduced in DF) and to see if you connected with the node you listened for the “tink tink” sound of mining. If you didn’t hear it, you weren’t facing right.

So I’d guess it’s a facing/accessibility feature.

I don’t think its a facing/accessibility feature and here’s why I believe that; I can stand next to a mining node (in this case mithril) at the furthest distance it will allow me to mine it even if I face my character in the opposite direction of the node he will mine it without any problem, in any direction he faces.

Now the sound of the animation is still missing when you go past either 9am or 3 pm with the node at 12pm (again, clock on the ground, your character being at 6am, the node at 12pm).
It just fades out completely.
just testing a bit more, if you go from camera angle 6am up to directly above your character’s head then back down to 12 pm, sound is heard from 6am all the way to directly above your character then it tapers off very quickly once you pass over the characters head to absolute silent once you settle at 12pm.
its as if the node extends up like a wall into the air and the sound is acting as if you have put your camera behind a corner and it is blocking all sound even though you are staring directly at it.

camera distance doesn’t seem to affect how loud or quiet the animation is doesn’t matter if you’re zoomed in close as I am or max distance out. The sound behaves the same regardless.

You clicking on it or using the interact button?

So far I have tried this with left mouse click, right mouse click, and the “Interact with Mouseover” keybinding to to a keystroke. The result is identical with all three of these interacting options.
EDIT: pulled the mining button from the profession tab down to my hotbar and tried that as well, same outcome with the sound.

I’m often not hearing the tink tink sound in general because the cast is so short these days
… it doesn’t even always do the animation either…hard to say.

I’ve learned to listen to the “rubble crumbling” sound and the “whoosh” of the extra nodes flying out.

Well, I tried a different situation to see about my node is a wall theory.

I zoomed in all the way to first person.
Stood as far away from the node, no objects near me or hillsides etc. start the animation and the sound still goes away after I turn the camera past 3pm or 9am.
Keep in mind, now my camera is not swinging past the node at all, its staying on the character side of the node the entire time and the sound still goes away completely.

So the node doesn’t seem to acting like a wall, it seems to be reliant on camera position
alone?

Anyway, I do appreciate your input. I think this is just something the devs will either fix or it will be like this forever. not really sure, I kinda doubt they will ever see this post so the likelyhood of them ever knowing about this is probably slim to none unfortunately:(.

I’m still open to any ideas though, still holding out that maybe I have some setting messed up or something.

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It could be that the 3D sound position is not quite correct, especially when extremely zoomed in.

It’s an interesting topic! I hope you keep investigating. Let us know what you find out!

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