By far my favorite take on Covenant abilities

Flipping gold checkmate mate. :rofl:

The only thing this can remotely be true for are things with casts, for example mages being locked out of a specific school by being caught casting with a kick (which would actually make an argument for more diversity in these spells based on the mages preferred spec), and things that are usually multipurpose anyways, for example something like old Adaptive Fur.

The point isn’t to make it 100% balanced anyways, the point is to make it close enough that it’s not forcing you purely to pick based on the skill, but instead the theme.

Even for many casual players, gameplay comes first, and you’re not going to go with a covenant that’s going to saddle you with an ability you hate, even if you like the covenant. you’ll come to resent your character and it’s rotation. I don’t care about min-maxers, This isn’t an all or nothing debate. It’s about just a bit more leeway.

Not being able to hot swap covenants does not mean you can’t swap at all, and it does not mean you can never try the others. You don’t lose your progress with a covenant if you leave it, and all the covenants have built in catch up mechanics for people that are behind.

If just wanting to try things and experiment is your concern, then don’t worry. You will have the ability to do that.

I giggled.

agree that bliz is making gimped classes so they can make the borrowed power systems more compelling, basically mandatory

design path is to make previously optional big grinds mandatory by tying them all into our main power/ability grind, to increase /timeplayed for more gold and cash shop buys and to hopefully get a bit more subs outta people

Yep and there’s still not a shred of balance in it anyway.

Oh yess, PLEASE !!! :raised_hands:

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