By far my favorite take on Covenant abilities

I’d like to thank Ralph for showing us exactly why covenants aren’t going to work.

Ralph, you’re the best!

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That’s funny, same name different opinions. (I get amused easy)

its a mmorpg
not a single player rpg

edit: idk why i answered a troll

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It’s just not going to happen. Them being ‘balanced’ means like they are ‘balanced’ the way other things are balanced. I’d rather some just be cool and fun and good and some sucking. The problem is that with ‘balance’ the sucky ones don’t get changed but the interesting and fun ones are made to suck and the good ones get nerfed. That’s it. That’s all that ever happens. One still stands out with 1% more potential DPS in a stupid sim and all the meta slaves insist everyone plays it anyway and you never see anyone not using it. That’s all that’s going to happen. May as well just leave it as it is because nothing will change it. Whether the difference is 1% or 10%, every lemming is gonna take that and insist it’s the only useful one.

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My guess is they want to lower the time played metric by encouraging players to do only one type of content, instead of forcing us to do all of them to get our essences. Which is fine by me as long as there’s no raid or die design like the whole bfa did.

Essences were fantastic for rubbing in the white knights’ faces.

So many of them fell back on the “it’s never gonna happen so just stahp” thing. Then of course it did happen, because the system was in fact not perfection incarnate.

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Literally impossible.

On the bright side it might just be the straw that breaks the camel’s back and we can finally get a new team running the show.

Would be nice to have some people in charge who don’t have to be fought over their anti-fun systems every couple of years.

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How about we add back the social RPG elements to this MMOrpg that got QoLed out because “muh convenience” instead of adding new ones that dont belong in an MMO

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They already have that. It’s called the Covenant Ability.

That’s why the omniscient beings above the tribe created the Guild, so that people can do the content with like-minded people (and without the constant needling of Raider io).

Number fondlers can still fondle their numbers in public, while the more civil and friend oriented crowd can raid, dungeoneer, and PvP in relative peace.

My favorite take on these is that they’re gimmicky and don’t have a place in the game. If covenants were just cosmetic and offered only region exploration and transmogs then I’d be happy. I’m not looking forward to being shunned for picking what, in my opinion, is the coolest covenant. There are too many things in the game that influence your time spent in it that have no business doing so. It’s so bad.

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Weird then, that people play more than one DPS class. You know there’s “numbers involved” when you choose your class, right?

And some are wildly better at single target, or cleave, or AoE… and yet we see the whole rainbow.

HMmmm…

Yup. It’s the people crying for perfect “balance” that got us the homogenized, dumbed-down class design we now have.

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Well, when your actual class and spec on any given patch is maybe good or maybe bad, you have to rely on the extra talent trees and borrowed power systems to make up for the mistakes made in design.

There has to be one covenant that will be a good choice, another will be a bad choice and two others will be “whatever” choices. They are making a mistake making covenants powered instead of story and mog (with some nice out of combat perks).

It will suck to pick the wrong one and be unable to play your other specs or worse, it gets nerfed and now you should just re-roll.

The whole point is that is already a design philosophy that is in the game now, and people keep explaining that to you, and you are just ignoring them.

  • Shadow Priest: Great spec for raids, not so good for M+, good for PvP
  • WW Monk: Amazing for PvP, Good for M+, not so potent in Raids
  • Restoration Druid: Not a lot of burst healing means they are usually good at raid-wide healing, but not tank healing.
  • Holy Paladin: Opposite of Resto Druid

I can keep going here, but I think you get the point. Or no, you are just going to keep parroting “You can’t be great at every aspect of an RPG”?

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If it is already in the game, I don’t see the problem with additional RPG elements.

No argument there. However, I was responding to someone who said WoW has no RPG elements left in it, which isn’t entirely accurate. There are a lot less than there used to be however they are not non-existent. Classes and specs have plenty of inherent pros and cons to them which serve as strengths and weaknesses in different forms of content.

Another level of these strengths and weaknesses would be fine if, and only if, Blizzard is able to balance them. That is a huge if though.

Adding additional RPG elements into the game isn’t inherently a bad thing if done right, but saying that WoW is completely devoid from these elements is disingenuous, which is what the poster I was replying to stated.

They can bloat out one xpac and then fairly easily deflate it back down for the next. They don’t have to rip stuff out of our class, they’re just plucking off the system they dropped on us for that xpac.

I’m not going to defend it because I think it’s pretty lazy game design.

I believe you may have misread or misunderstand what my post said.

My point is that every covenant should give you the option of every ability but themed differently, then you choose the skill, not the covenant. In other words, say, the warrior ability in which you throw the spear. Each covenant would offer you a spear to throw, but necrolords might do shadow damage and snare, fae might do nature damage and silence, Kyrian may do Arcane damage and slow(for a bit longer than the snare), but the choice is there. Each factions has a version of the spear throw.

Then you just do that for the other skills too. You choose a covenant based on theme, then you choose an ability based on the ability you actually like…

Except people would still claim its imbalanced because different magic schools affect mobs differently. Generalizing everything does not mean it would be balanced or engaging.