BWL Raid Prep & Roster Management

Good morning everyone,

Was looking for opinions for the below scenario that my guild is going through and any possible resolutions/suggestions. Thanks in advance for reading/commenting.

My guild runs Loot Council for loot, for starters. We have had 45-48 people regularly available since release to raid on raid days for MC/Ony. But with, BWL being announced, we have had about 10-12 members leave in hopes of finding more permanent homes for regular raiding. Granted, they chose to float or missed several raids without notifying leadership, but this leaves us with a less than optimal comp and less than 40 players and recruitment has been dry.

So with all of that being said, how would you suggest fixing the above? Deep-diving in recruitment for those final spots and capping it at 40 raiders with no back-ups? Maybe for the “Back-up” players, have them guaranteed loot for volunteering to sit out weeks for the following weeks?

Have a bunch of ideas going through my head but ultimately, I want to have at least 40 people available at raid times to fill the raid, and have them all get equal chances at loot.

Have a good day regardless. Thanks!

Many guilds will find that unless you have long standing interest, player retention is gonna be rough. Mark my words, when smaller guilds start spending nights wiping, people stop logging in.

You will most likely have to absorb another guild or whatever term you choose to use.

Come aq many people gonna disappear. But it’s like that with any patch/expansion. People come play awhile and then ghost. It’s probably why pserver guilds will have the most sustainably. Already a bunch of sweaty turbo nerds ready to try hard, and have proven interest in long term.

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If you had to come up with just 1 sentence to summarize all of classic it would be this.

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Don’t cap it at 40. Not only will you always have people unable to show up to raids because their car broke down, their kid got sick, or whatever but you will always have attrition. There will always be people whose schedules change, who quit the game or who leave for (what they think are) greener pastures.

We’ve had problems with people leaving because they didn’t get their raid spot too. We had a mage leave because we brought over 5 mages to a raid, stuff like that. Those people would have probably left at some point or quit the game anyway.

Recruiting is a huge balancing act and the vast majority of classic guilds are still “new” in the scheme of thing. Never stop recruiting is a good motto.

I ran a guild before for 3 years but I had to stop for real life. We ran with a 10%-20% buffer and it worked very well over those years. Every raid content patch and especially every expansion would see a bit of a different roster and thats just the way it is.

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BWL most likely won’t take more than 20 people so you’ll be fine.

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I just woke up and I was like “Dude…that’s like two raid teams”

Well if you have exactly 40 people I’ll argue that you’ll never have a week with all of them there. Try to find some casuals who don’t mind not raiding every week.

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I have a roster of 45 people. Sometimes people miss a week. If you have to bench people you have to bench people. That’s that. As long as you keep it fair and rotate people out from week to week it’s not a problem.

Sometimes real life crap happens and you need those extra 5 people just in case.

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“Loot Council”

Well I think I found your problem right there.

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Loots council? Thats your guild problem.

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I agree if your running loot council it only makes sense if your in a top tier guild trying to distribute loot in a way that makes sense for maximizing speed and progression.

If your in a casual guild running LC you have no idea how many of your members are talking to other guilds with plans to jump ship the second they get a good piece of loot.

For real people prob got sick of you feeding them scraps of tier gear while all the officers and friends of the guild got exactly what they wanted and left for a more healthy situation.

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Loot counsel = loot funnel, I’m not surprised at your predicament.

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Loot council is good for guilds who are semi hardcore and beyond. Casual guilds should run some sort of suicide kings loot system or dkp.

Even then I know some guilds don’t run both systems properly.

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Get rid of loot council and you’d get more recruits.

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Loot council is only for the elite hardcore guilds.

Running loot council in any guild that inst 100% focused on speed and progression, is sure to be angering, frustrating, and pushing away MANY of your members.

There is your problem.

Of course as GM you wouldn’t notice it, while you gear up and your friends gear up, and your officers gear up you think everything is fine.
But for everyone else only getting scraps here and there every now and then, you are causing a case of Stockholm Syndrome with them.

Loot council put simply, is not a fair system.
It isn’t designed to be a fair system.
It’s a system for minmax guilds aiming for records and elitism.

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OP: Theres a really fine line between how many bodies you have show up and how many bodies you need to make the guild function and it varies from guild to guild.

You’re probably gonna get a few wayward sons returning so factor that in with what you’re going for.

asto all the loot council whines I’m not suprised. LC can be a factor which attracts players to your guild just as often as it scares people away.

Good luck in BWL.