Can we get the buttons reduced for Druids? Button bloat is out of control
I don’t want them to remove any abilities that are currently choices…. The class is really fun to play right now. They just need to balance the choice nodes with passives that are good enough to present a viable alternative to the active abilities.
wdym
you use like 5-6 abilities consistently max, the rest are cd windows
I think they need to condense. Like there’s two skills - one is single target for cat form, the other bear form. Just make that one that that changes depending on form.
The real question would be why don’t you have those abilities on the bar that changes based on the form you’re in?
Not sure about button bloat.
My feral has 26 keybinds because I macro many abilities together. For those who don’t macro the abilities… yea, there is probably a ton of bloat.
Instead of reducing the amount abilities, they need to make it easier to combine them in proper macros. Because right now you need to get lucky finding the macro or use chatgpt to write it for you. But chatgpt makes so many mistakes it could take a long time for it to eventually get the right macro. I should not need to go outside the game to understand macros to play my class properly. That’s what needs fixing.
Oh, and please reduce the global cooldown when shapeshifting to something like 0.75 seconds or at least 1 second. Compared to playing a rogue or other melee, the feral druid feels very clunky because you need to keep shapeshifting to break roots and snares and your attacks take the full global cooldown after the shapeshift.
I’ve been saying it for years. Druids can do what any other class can, with only twice the buttons. At this point, it’s part of the class fantasy.
If you need chatgpt macros to play a druid you’re doing something very, very wrong.
Yea, because creating an all in one shapeshift macro that goes from bear form to cat form indoors, and goes from cat form to travel form outdoors, and goes from travel form on land to travel form in water is very intuitive and easy to accomplish without outside game help.
/boggle
That’s just one example of many. I have 3 or 4 similar macros which are not simple swifty macros of instant spells.
Perhaps you are the one playing the druid wrong.
You don’t even need a macro for this… I’m not going to waste any more time, you have no idea what you’re even doing.
I am 100% sure I automatically switch into aquatic form when I enter the water in travel form.
No problem. Continue to avoid the overall issue because of this one oversight and because you aren’t good enough. But don’t come here treating this like it is a non issue. The class is excessively complex for the wrong reasons… poor interface and poor design choices for shapeshifting.
And I didn’t even mention the macro that changes you from travel form to cat form. It automatically goes into prowl while also raking once you are in prowl. This macro is almost mandatory because it can be used as a generic prowl button or to prowl before a rake if it is possible. If rake is not possible, the macro will use prowl and it keeps you in prowl if you spam the key. I had to use chatgpt for this and it took like 20+ minutes of retrying until I got it right.
Anyway, done arguing with a close minded player. Enjoy your button bloat and poor class design.
I think that anyone who is complaining about “button bloat” in the context of Druids needs to be more specific about exactly what they are complaining about.
Druids have 4 specs and can perform every role (aside from the new “augmentation” role that they awkwardly shoe-horned into the game). So if you are complaining that Druids have too many buttons because you have OCD about learning every spell/ability/“button” in every role, that’s on you.
Resto and Balance have a lot of overlap. Feral and Guardian have a lot of overlap. If you are a Resto druid and use Balance abilities to DPS when needed, there will be less “bloat”. If you are a Resto druid who tries to use Feral abilities to DPS then you will get more “button bloat”, but that’s due to a choice you made, not anything that needs to be fixed.
If you are talking purely within one spec, then it often comes down to your talent choices. Some people feel compelled to take as many active abilities as they can. Don’t do that, unless it’s something you can handle. Even if all you did was copy a cookie-cutter spec that the top 1% agrees is “the best”, that doesn’t mean that it’s “the best” for you.
Creating a good talent build is about creating a synergy between you and your character. Create a synergy between your play style and your talent build, focusing on things that you are good at while potentially giving yourself a break when it comes to things that you are bad at. Remember, even if an active ability is good on paper, in practice, an active ability that doesn’t get used is useless. Don’t be afraid to take a few passives to make things easier. You can always switch it up later.
personally i think for balance druid the bloat is around having to press both sunfire and moonfire. They do the same thing they dont interact with anything in a meaningful way its just fire and forget and 2 Globals.
If we had a talent to merge these 2 spells into just moonfire and moonfire applies both i would be happy.
I would rather sunfire be merged and we get another ability that is more fun to use
The only reason sunfire is in the game is because they removed insect swarm. But now we also have stellar flare as an option that no one has ever wanted to play with in the history of the game.
-Remove sun fire.
-Remove stellar flare
-Replace stellar flare in the talent tree with Insect swarm (or covenant swarm).
I have easier time with balance than i do either shaman specs or feral. Shamans add so many mandatory button bloat talents have to weave in and out i just end up dumbing it down in order to play. Feral feels similar in that regard maybe to bit lesser extend. Balance long as stellar isnt mandatory (cross my fingers every patch) i can do better than ones listed above. However when i play ret or bm the difficulty for me is night and day. I guess im gettin too old i just cant do the very complicated or so fast to play specs.
It’s less about button bloat (in my opinion) and more about how many abilities we have to use to achieve the same results as other classes. It drives me batty that, as feral, I have so much more work to do to keep up with a Ret paladin that just rolls in a gets 500k with a cooldown and divine storm.
Exactly its why i end up going on my bm hunter alot. I dont mind class flavor but the sheer amount you have to press in rotation really adds up.
Shaman button bloat is insane. But on shaman each button does something meaningful so removing some would be hard. I think they should utilize choice nodes better for additional abilities.
Some classes have completely pointless button bloat though. Like outlaw rogue…. Between the eyes, ghostly strike are literally just abilities that boost your damage by X amount so you just weave them in between dispatch. At least Druid button bloat all have unique mechanics, even if some of them are universally hated (stellar flare)
I guess it depends on the way you play a druid. Some would probably say I’m the dumbest person on earth because I’m the wow version of beast boy. I shape change all the time. I start as night elf/travel form, manually switch to moonkin (no ability to do this automatically), then cat to add some bleeds, then bear to pummel the rest of the way. It’s worked pretty well for me so far, and I haven’t noticed any button bloat at all. Though there are times it doesn’t work so well… like brakenhide hollow…