But then everyone could potentially play well. Even, say, physically impaired/disabled people, or people with executive function problems. Gotta keep those special snowflakes feeling special.
I would say some classes are way more bloated than others. My MM hunter vs my Balance druid is night and day. I have some classes with less than two full bars, then there’s my Enh shaman or Outlaw rogue that are cluttered messes.
You’re not kidding. I tried leveling mine with lots of passives, and he was getting wrecked in WoD content if accidentally pulling more than 1 mob. I haven’t used him since, my only class that’s under level 60.
I’ve had precisely 21 keybinds since the first year I started playing. If everything doesn’t fit on there, I decide who lives and who dies and click the rest. I will not double bind as I’m not that dexterous.
What annoys me is keeping an ability like shield slam as a ret. Not only would you be doing it utterly wrong to carry a shield, but then some of your mainline dps skills wouldn’t work either because you don’t have a 2 hander equipped. It should just disappear the instant you finalize your spec. It is the definition of bloat and every class has a few of those now. Not really sure what the point was.
And I mainly say this because opening my skills to see THAT glowing all special like is a travesty and they cannot make me bind a dead ability just so it doesn’t glow out of my book.
As someone who liked the WOD prune, I agree with this message.
All abilities should be able to fit on 1 hotbar. I always played a Paladin because it traditionally had a low button count (especially Ret), but now my Prot has like 10 active abilities and another 5-6 situational ones (that I just never end up using). Classes should have 5 abilities max and then 2-3 situationals and 2 Cooldowns.
OR, with these new Talent trees. Actually make it where you can go Passive OR active and reach the same DPS potential. The problem is most of the specs I’ve seen the active way is the only way to go if you want to be somewhat competitive. This way the crazies who want 100 buttons can have that, and those of us who want more manageable button bloat can have that.
Heres the kicker. Ill put 100 bucks that those people who “love the button bloat” would choose to go the passive route if given an equal choice, because deep down inside its not about loving the bloat, its about an artificial sense of being better than other’s cause they can manage pressing buttons faster or more correctly than others.
People complained before that they wanted more spells and this is what we got. Personally, the less spells the better.
That sounds boring af. There are some games out there for you though if that is what you want.
Based on the many add-ons before DF that offered even more action bars than the standard 5, and that those add-ons were popular enough that Blizzard revamped their UI to allow displaying 8 action bars simultaneously. Even then people were asking for at least 10.
I’d say if you only want 1 action bar to play, you’re in the minority. WoW was never designed to be a console controller game and with only 1 action bar, but that seems more aligned to your desired playstyle.
Mmmm not necessarily.
There are several games that are very simple to play and with very few rules, making them easy for most people to understand and play.
Still, even if the game is simple, not all players have what it takes to do speedruns.
The vast majority of ARPGs, such as Diablo, are very easy to play.
But not everyone has what it takes to do high level Rifts.
I was at my friend’s house the other day and I can confidently say, I’m unable to play without my 12 side buttons mouse.
Give me more buttons. Give me searing totem back.
I haven’t played shaman but I wonder if you’re trying to fit abilities onto your bar that you don’t need to play whichever spec you’re currently using.
Or you aren’t using macros effectively.
For example, my warrior as arms still gets shield bash/block but the number of times I run around with a shield equipped as arms is basically 0 so I don’t bother putting them on my bar.
Macro use will mean you don’t need cooldown abilities on the bar, you can tie them to big damage dealers. I never hotkey raid buffs or out of combat revive spells either which saves hotkeys.
Personally I think for Blizzard to get away with fewer abilities the core class/spec mechanics need to be fun and well made. The problem is a lot of specs aren’t fun or interesting by themselves and if you prune the abilities they become extremely bland. Blizzard has to compensate with lots of abilities to provide depth and variety.
Guild wars 2 gets away with a handful of abilities because it’s a fundamentally different design philosophy. The combat is built from the beginning to utilize combo fields and secondary effects and each profession has their own mechanics unique to the profession.
Wow doesn’t have any of those systems, if you prune abilities you have nothing left. Why do you think the borrowed power systems always added so many passives or modifiers? Because abilities were pruned and most classes were boring to play.
There has to be a middle ground. Personally I think we’re pretty close to that. My feral druid now still has fewer abilities then my feral druid from wrath/cataclysm. Shamans are always going to have full bars because of how much utility they have.
I tried and I am unable to. I used the 7 buttons 1st… where its in a circle and can rest my thumb between them, and now I have gotten so used to it. I can’t do anything else
7 x 4 = 28. Plus i have 2 buttons below middle scroll wheel i use for stuns, speed boosts, and mounting= 14 more. That’s usually good enough.
(Button, button + shift, alt, ctrl)
I put all like buttons as same keypress for every character. It’s way easier to remember
No absolutely not. This is how dumbing of WoW starts. Soon before we know it we’ll have a total of 10-15 abilities.
Stop trying to ruin this game because you want to be lazy and press 4 button rotations.
I love having a ton of abilities just not over a dozen to be able to play well. Let us keep fun niche things because it’s not what’s actively causing bloat
My shaman has an extra action-bar more than my Monk and Hunter.
He really needed more space
They are definitely on the heavy side in terms of button bloat, more than the other classes
To be fair, there’s a big difference between a 4 button rotation and needing two and a half bars for a rotation. I don’t agree with Tank, either. But I also think Enh is stupidly out of control with buttons. Most other specs are fine with a bunch of buttons. But Enh? I don’t know what they were thinking.
There is a happy medium. Most classes have that, imo. Enh is just a cluster[insert rest of word here].
I have a healing shaman and i have almost 4 rows filled with abilities and macros and i love it because its complex and hard to learn, but rewarding when you do. there can be a happy medium for sure.
Idk resto with all the support totem options can get way up there especially pvp.
Then again Im sure you could clip off 4-5 of them.
I don’t PvP and I use Healbot, so my bars have DPS and totems on them and Healbot has my heals. So that’s just one bar of stuff for me.
Unlike Enh… which is just mind-bogglingly overboard. lol
For Rsham in pvp I have actively in totems alone something like 15 different totems to use.
That’s besides my 5-6 healing abilities
My interrupt and 2 stuns/hex
My like what? 4 defensives
An then my actual healing Cds.
Its insane an Im not even adding in my support abilities that arent totems but personal ones like Spirit walkers an Gust of Wind/Tstorm