Classic IS NOT ABOUT DIFFICULT RAIDS. You have a great game for that: retail. I am sure M Azshara must provide a lot of opportunity to test your reflexes and coordination.
Do you think there are tons of people playing this again because of the raids? Do you really think that MC was what we missed? And after we finally got it, do you think we would stop playing Classic because there are some random dudes that manage to kill a 15yo boss in greens? I am not even halfway to 60 and I played more than the average person.
Stop trying to make this game about raiding and about the no-life minority. F this e-sports mentality. WoW was originally built to make the MMO genre accessible to casuals, and oh boy they delivered. This is the part we lost on the way; raiding was never lost.
I’m playing it for the raids. I don’t give a hoot about difficulty. I care about playing with fun and cool people. I care about the whole MMO aspect. The rpg part comes with it for me. If l want difficulty then I’ll play modern or counterstrike.
Your tone is a bit coarse, but I agree with you in principle. Most of us are here, presumably, to have fun, not to chase records and play ourselves into a diabetic coma. I really wish people would stop, smell the roses, and enjoy all of the smaller parts of WoW that make the game tick; its music, its zone aesthetics, its gear and quest designs, the flavor of the different factions, the writing, etc. The moment a game is perceived as an e-sport, a certain measure of the fun is lost, because it becomes less of an actual game and more of a competition, or even a source of income.
Yeah, sorry. I’ve been following this for so much time; used to read posts of people happy with the return of “the journey”, and now I see all these posts making a huge deal out of Rag kills… it got me.
Yeah, I know it’s unbalanced asf, but I really enjoy a game where if I put time into the game to get the best gear I can, I will crush people in PvP. Last time I had an experience like that was in MoP.
I am interested in seeing of previously blacklisted specs might be viable in the environment. If the raids are indeed “easier” for whatever reason, perhaps we can let people play the character they want and still succeed. When/if my guild starts raiding, I am going to experiment with this.
Raiding was changed because of casuals - they couldn’t make it there, or make time to actually attend raids.
Blizzard has always made changes for casuals, and it will be no different for this game either. I don’t need to log on just to socialize with people - there are apps for that.
I partly agree; Blizzard made changes because of complainers. There is always people asking for changes, even now at the forum front page of a game that the developer itself is #nochanges.
And it’s not entirely about complaining players either. I remember Blizzard devs were disappointed because raids were content that took a lot of time to develop and only a small portion of the playerbase ended up seeing (they were specially mad at Ulduar, IIRC).
Blizzard always kept a hardmode though. Min/maxers were always served.
The fact that -anyone- thinks people came to Vanilla for the Raids when sub 8% of the population during Vanilla ever saw in the inside of a single raid, is kinda hillarious.
People are not here for the Raids. Theyre here for the entire experience. Most people in Vanilla didn’t raid even once, so they cant be here for something they never did.
Im sure a small percentage of that crowd might be wanting to experience the raids precisely BECAUSE they never did then, but its not going to be because they were difficult or something. Itll just be because they never did, and now want to. Difficult or not.