I just looked him up on raider io, and he did do a +10 KR, but their group finished it in 54 minutes and didnât time the key, lol. (though that doesnât really prove that they wiped because of the bursting mech, could be just people playing dumb).
Though KR tbh is one of the easier keys to heal on a bursting week; lots of higher hp big mobs, smaller pulls⌠And the blob room they donât proximity pull so you can just do like 4 at a time. Go do something like Shrine, waycrest, underrot, motherlode, freehold, etc. Regardless of whether you can survive it, bursting forces you to pull a lot smaller now, its like Bolstering in a way.
The worst obviously is Quaking on top of it, especially as a non-druid healer that actually has to cast to deal with bursting. If you get bad luck and get a quaking during a 4+ stack of bursting, its huge trouble⌠Especially in places like waycrest / tol dagor where you donât have a lot of room to move and youâre taking damage from the bursting stacks, and then immediately taking the burst of damage from the last quaking tick and can have someone on top of you.
Iâm not a huge fan of these double AoE damage weeks, it shouldnât even be able to be a thing. Bursting is a lot of aoe damage now, and quaking on top of that is a for certain at least 20% of your hp in damage. 2 x AoE damage affixes that just double #$%@'s the healer.
I actually really enjoy healing bursting weeks. Always have. Itâs the week I heal the most dungeons, even to the point that I request a day or two off from work for these affixes.
Was doing 50k hps on those Saurid packs in Atal. Crazy.
Ret is actually really good this week with Word Of Glory. Neutralizes a couple ticks of bursting almost every pull.
4 stacks is probably going to kill somebody, especially if you had bursting refresh after a few ticks at 2 or 3 stacks, or if somebody got hammered by a trash mechanic (like Underrot swarmers). 5 might kill somebody though healer CDs.
This is pretty dumb, and itâs very heavily variable depending on the dungeons. Siege, Atal, KR minions & slimes, Shrine globules & eels, etc, etc. It should probably be have the damage cut, or the duration so itâs harder to stack up.
The damage doesnât scale with + level, right? So I suspect it might hurt 10s more than 15s, since 15 mobs die slower and the groups are better coordinated.
This all makes sense now lol. Struggled on a +4 lol. Only about 5-6 weeks of healing on an hpal and thats mostly in Uldir. Felt bad for people dieing, but I was pulling easy 20k+ on most trash in Motherlode. I dread my +7 Underrot that I have lol.
Bursting doesnât scale with dungeon level. In fact, thatâs part of the problem with the affix, it requires a new healer running a plus 4 to do the same amount of healing as an experienced player healing a plus 14. In fact, the lower runs are usually worse since the adds have more health and die more quickly, while the dps usually have too little discipline to hold back and end up blowing up the pack and wiping the group.
They will probably nerf it after the week is over, in typical scumbag fashion. Just like they did Grievous and a few other affixes. So just suffer through a 10 if you can.
After healing every dungeon with bursting - except for sots - and Tol with bursting and quaking, I can safely say that this week is cancer! With a good group however, damage can be mitigated and things can run smooth. Even in the Tol that was a bit of a clusterfâ we two chested. The biggest thing for me is tanks giving me - the healer - time to regroup from pulls that require emptying my mana.
Monks are much less efficient than say druids at mana conservation while being a bit more bursty on single target and even multi-target when RMâs are rolling on 4/5 of the group and EF is up. But playing catch-up with chain pulling tanks is my #1 biggest gripe. Why the F canât tanks look at healer mana and allow time to recover? This gets exacerbated when a quake happens mid drink and/or I need to wait for bursting stacks to dissipate before I can sit down. Mage food is almost mandatory this week and/or using potion of replenishment every other pull.
The only silver lining is that boss fights are a joy and basically allow me to afk.
Here are some ideas on how to tweak bursting so that it is more âfairâ to more classes and dungeons:
1: It needs to switch places with quaking. Bursting needs to be a 7 affix.
a: I think you are asking WAY too much of a fairly new scrub healer and or dps who is getting used to their class to deal with bursting at a lvl 4. Not only that but because lvl 4 mobs have less health (especially on tyrannical weeks), you could have significantly more healing in a 4 from bursting than a 10.
b: Or you could have bursting scale with dungeon level.
2: Bursting should not be a % of health. Make it a fixed number and adjust it every season.
a: Having it a % of health punishes people for doing things that would normally make sense for example: (I understand why it is a % of health. It is because it is easy to code, but this week confirms to me that if Blizzard wants to keep bursting, they needs to stop being lazy and code it better.)
i: Applying the fortitude buff.
ii: Being a guardian druid.
iii: Eating stamina food.
iv: Drinking a stamina flask.
3: Add 10% to the timers on bursting week.
a: It is obvious that on bursting week, we are expected to 1) slow down aoe dps and 2) CC some things. Give us time to coordinate for this.
4: Remove bursting from really low HP mobs, some examples:
a: KR minions & slimes, shrine globules & eels, etc.
Donât worry, they will hotfix the damage back lower, but next time it rolls around theyâll change the rotation to fortified/bursting/grievous to balance it out.
Way overturned. Did 20k hps over the course of the dungeon and felt like I was behind the whole time. Some pulls I did 35k, and this was running Twist of Fate + Shadow Covenant and healing Azerite traits as Disc.