Burst is so high in PVP ~ thoughts?

Why do some classes crit over 5mil in PVP, seems like Blizzard only focuses on building the game completly around AWC which is like .000005% of the player base and M+ or Mythic raiding…Getting 3 shotted in a BG isnt fun unless your the one that has that high amouint of burst…also…wtf is up with Paladins getting 4 bubbles?

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Hp is around 12 mil in pvp not counting defensives… how little burst do you want?

So you think 40% of someones HP is what is necessary, interesting.

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Yes? Dampening already has to hit about 30% for kills to happen

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I think so yes because without it, healers would be borderline impossible to deal with in certain comps unless they nerfed healers pretty hard in some way. Games are usually won by bursting down a specific target while preventing the the healer from doing their job.

That said. I understand the frustration. Especially in open world pvp. Its not exactly fun for the person getting bursted down. Thats why I usually play tank in pvp.

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The PvPers blizz caters to like it that way. But yes, it makes PvP really dumb. It’s mostly who can blast the other person down fastest, and who has the best defensives to survive.

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That is another thing too. Bursts can be shut down by properly timed defensives.

Always amazes me how non pvpers see pvp.

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Some classes yes, and some can lock you down during it or be immune themselves which feels a bit unfair.

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I don’t PvP much anymore, because I just don’t really enjoy WoW’s heavy CC reliant PvP. But when I did (and the times I still do) that burst is required because of healers. If you have no burst, no one dies. Healers don’t want to be nerfed so bad that they can’t keep players alive, which would have to happen if there was no burst.

Out of curiosity, what do you consider “bubbles” to be?

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Healers annoy me way more than any sort of burst, but then again, I liked Wrath PvP were people were get globaled. I’ve always had a “better to die/kill quick and get back in the next fight,” than beating endlessly on each other. I actually had a random BG recently where neither team had healers and it was a lot of fun.

Without the burst, they would need to nerf heals pretty dramatically, which I would be fine with lol.

Chaos bolt! Chaos bolt! CHAOS BOLT!!!

Burst is fine atm.

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Personally, I’d say a cap at 20% of my hp but I can see in arena they want it like 50% or so for reasons.

BGs need a different balance than arenas imo.

I watched some top pvpers do arena and honestly its all about who makes the mistake first, and usually that’s on the healers…bgs have more players and more dynamics than 3v3 comps.

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Yea tbh I think healers are whats really unfun to play against. They cause the fight to be dragged on for so long and make it so yo can’t win without bursting.

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Reminds me of all the complaints in TBC about SL/SL Warlocks + restro Druid teams. Back when resilience was a thing.

It kinda has to be. Healers can instantly undo any amount of damage in a variety of ways. without Mortal Wounds/Other dampening effects nothing dies.

That’s why the meta is usually drowning the healer in CC and then hard switching to whatever the squishier DPS is out of the bunch. Usually going after healers is an exercise in tedium.

It’s a balance. I’m not sure if it’s the best balance, but it is some form of method to the chaos.

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For bgs, it’s expected that your team will all focus on a single player to bring down one person at a time so you definitely don’t need burst in bgs. However, unless you’re in a premade (which is frowned upon) or in a group that all has specific add-ons to let you know who your teammates are targeting it will be unlikely that your random bg team is focus firing people down.

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They could easily make mana matter in pvp. Then it becomes fighting through the healer’s mana bar before you get a guaranteed kill. If you can get a kill through good gameplay and control.

This would require a lot of changes and it would be harder to do in bgs. But I think it would be possible.

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Damage is sustainable in its current format as long as you also have conquest gear.

Healers wouldn’t die without burst. Defensives are strong enough.

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