Bug or Sabotage? Infernals non-aggressive and despawn in seconds

OK so i wrote down this message i post in world chat time to time to help this problem be more visible its message

TO ALL WARLOCKS: If you achieved lvl 50 you probably noticed Infernals doesnt work as it used to back in vanilla , they are non agressive atm we dont know if its bug or AB secret change many warlocks trying to make some noise report it as bug, pls DO. THX

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That is fantastic. I’ve been spamming trade chat with a similar macro, directing people to the Dexerto article about it, to this forums post, to the reddit post, and to report as in-game bug. My ticket request to have a dev contact me directly has not yet been answered but I’ll update you all as soon as I hear back.

Guys I think they’re busy fixing the keyring.

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I’ve received a response. TL/DR they’re saying it is functioning as intended minus the patrolling issue which they are working on fixing now.

so no good news then?

It would appear not. I do not believe they are correct about this but apparently it will be added to the “not a bug” list soon.

That’s a load of bull. No offense to fellow locks but I dropped the lock today for a mage. Pets are just too unresponsive to count on in a clutch moment. The infernal issue is definitely not vanilla and NEEDS to be fixed.

This whole game is a mess right now. An absolute mess. I’m willing to bet a majority of code was never refactored for the port. There’s a bunch of stuff like even a warrior’s charge stun on DR despite that being a change in 4.x

Absolutely insane how they just let it out and not give a f**k.

But, don’t worry guys! Here’s a new dev YouTube video! Yay!

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What u mean TL/DR what u mean patrolling issue?

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I meant they only thing they want to “fix” is that it stands still and despawns currently instead of walking around a little and despawning.

So we lost this battle and these spells are completely useless ? NO more fun in goldshire or crossroads? no mo re immersion no more warlock identity etc >>> NO MORE FUN!?

Well basically yeah. You can drop them in neutral zones and they’ll attack everyone. But they’re essentially dead content now for zones controlled by your faction, as everyone won’t be pvp flagged most of the time.

Guys are you going to play locks now? Or u dropping?

I already dropped with all the pet issues. Looks like I’ll never get to play my Vanilla Lock. What a load of ish.

o7

Could you post the response you received?

Your ticket has received the following response:

<Greetings,

Thank you for contacting us today.

I understand you’re concerned about the functionality of the Infernal summon, mainly that it was changed from how it was back around vanilla times vs how it is currently in Wow classic.

Contacting a dev isn’t something you can really do via this channel, the best way to reach them is honestly twitter, they often keep an eye on things there and in the forums, but I cannot promise they will be able to reply, still, give it a shot and hope for the best. I did however look into the bug report we submitted and good news, it is actually getting eyes on it as I send this, they’ve done some testing and should hopefully update the not a bug list with some info.

Now regarding the Infernal itself, I dug into it and here is what I found. Going back to Wowpedia, they do a good job of tracking patch changes: (redacted link) there is a call-out for 1.5.0 where it does mention that after the enslave runs out, it will target the summoner, this is intended behaviour.

The aura you’re looking for is “Demonic Immolation” you can actually go here for the info: (redacted link) So they do have the aura, but it is activated on damage taken. Since on breaking enslave it targets the warlock, in theory if you attack it, and it pulses it can hit and aggro guards and others.

Here is an example I found online of this, (redacted link) actually found it in a similar thread to yours: (redacted link) . However that video essentially confirms how it is intended to work, minus one small caveat I will explain further down.

Actually, I believe the behaviour also matches what you see in the video you shared from what appears to be a private server. Though I am not sure how accurate it is since after all private servers weren’t fully accurate either. But note at the end when the night elf is tanking it, the aoe only hits folks who aggroed by helping the nelf or attacking the Infernal.

Now back to the video I shared, notice the Infernal only aggroes the guards (because of the aoe pulse), pvp players (green name not blue) and players who attack it or in some way generate threat with it (healing the warlock). It ignores players who ignore it, and then eventually returns to the summoned spot and moves around a bit and then eventually leaves after about 5 to 10 secs with no target. This is why the warlock in the video soulstones himself, revives and then doesn’t attack the Infernal again, to avoid being killed. It’s combat behaviour is accurate to Vanilla, it only attacks pvp targets, guards, pvp flagged players, and like any creature it attacks anything that generates threat on it, either by attacking it, or healing something that threatened it.

Turns out that is the only different right now in Wow Classic, and the caveat I mentioned, is when it runs out of hostile targets to attack, it doesn’t run back to its spawn then patrol around then despawn. It runs back but then just stands still at the spawn location then despawns, same duration as before too, 5 to 10 seconds. That is the only difference now versus back in actual vanilla wow, and it is being looked into to see if we can make him walk around a bit again. Reading over that post I found the video in the player Jespari seems to realize this as well and tries to explain it to everyone.

Hopefully this clarifies the situation and how it seems to be working as intended minus the patrolling.

Thank you for contacting us about this and let me know if you need a hand with anything else. :slight_smile:

For any random questions, don’t hesitate to ask or check out the main site (redacted link)

(redacted link) to review and resolve your ticket. If you continue to experience issues, you can respond to your ticket with additional information.

If you do not resolve the ticket or provide an additional response within one week, we will resolve the ticket automatically and you’ll receive a final update via email.

Regards,
Blizzard Support

Normally I’d say support agents don’t have the best track record when conveying information about the game, and will sometimes even contradict each other, particularly when concerning the game’s development.

That said, it sounds like they talked to a dev. Really disappointing, as it basically confirms they’re going to push through updates under the guise of “bug fixes” and gaslight players into accepting the changes.

Oh and the guy that responded to that realizes that Demonic Immolation is a completely separate mechanic from the immolation aura, right?

I believe this is the spell https://classic.wowhead.com/spell=19483/immolation
I’m only level 50, if someone who has an infernal could test this and see if a spell named “Immolation” appears in the combat log when in combat with a summoned infernal, that’d be helpful.

The issue is that the aoe ability being cast on you doesn’t hit other targets that are in it. It’s the way a neutral cast works.

“We here at Blizzard want to make sure Classic is authentic so we check everything against WoWpe-ahem, our reference client to make sure we create an authentic Vanilla experience.”

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It is immolation
https://i.imgur.com/VgoiLai.jpg

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HERE HERE my brother.

Infernals should run rampant and burn all to ashes.