Buffs incoming

Honestly well needed, it’s something, still nothing on our defensives though, they can buff us to high heaven but if we are dead it’s meaningless :pensive:.

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So it looks like Resto is getting two buffs then. This immediate 8% overall buff in addition to the new talents on the PTR which includes basically adding back the S3/S4 Dragonflight tier bonus as a talent (among other talent changes).

Well, 8% buff, PTR is for heavily under the “subject to change”, so until it hits live I wouldn’t include it, plus personally PTR Resto some changes I like, some I don’t, personally not a fan of Nature’s Swiftness 2 charges, if anything I would of loved to see Forest’s Flow up their and in it’s replacement a third charge of Swiftmend.

So the clearcast talents are together and Swiftmend talents are aswell. I think an extra charge of Swiftmend would be infinitely better then a second charge of Nature’s Swiftness.

But it’s PTR, but the 8% Healing buff is definitely needed.

its just not enough.

for balance, at least starsurge will do some dmg now…

But like, when will our defense be addressed?
bear form sucks so bad
our regrowth doesn’t heal.

cmon… where is defense?

Elune’s hero tree needs to be relooked. Starfire nerfs just makes it irrelevant compared to the other one. Sad to see this…

Resto-- no buffs in PVP :[ sadge.

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S0 basically in 3 week we seen a 12% and now a 16% damage increase to Starsurge. An we seen a 20% and another 20% on top of that for starfall. Along with 6% buff to everything.

An honestly, this isn’t going to fix any of its huge shortcomings.

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True.
I’m looking forward to the 11.0.5 changes to the Balance Spec Talent Tree… But, again, it still does nothing for us defensively; let alone addressing the shear clunkiness of our multidotting, ramp-up and lock-in of our Eclipse mechanic. We’re literally playing an outdated spec (and class) whose rotations did not receive any attention in the testing cycle. I think there needs to be an ‘awakening’, where whoever is responsible for re-doing our mechanics the next time around can at least sympathize with the idea of reducing the amount of GCDs we take to just be around and do stuff. Either help those classes, or nerf the moment-to-moment speed of the entire game back to normal… (I’d argue PvP needs MORE CC, not less… and more ‘weight’ to individual buttons, especially casts and heals across the board… Less mobility overall, and less utility for classes that aren’t hybrids… but I doubt we’re ever going back from the zoom-swoosh-pew-pew Dragonflight set us up for… and really, the expansions of the last several years more broadly, I’d argue 8.2 onwards)

Still no regrowth buffs. God forbid moonkins get any self sustain.

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the 8% buff to healing as pretty clearly shown through the log discrepancy is only good enough to pull the class from way behind to behind. I also don’t think the argument is there that its normal/heroic and there will be more damage for the hots to heal in mythic holds up either. If you compare total healing… including over for this content the gaps are even worse with everyone else. The ceiling of this class is just way too low.

While Aura buffs help … this class really needs some specific changes to flourish to either broaden the burst window by a few more seconds or to make it more impactful with a higher +% tick rate (or really both). This class is suffering both from an overall HPS issue and from how that healing is delivered.

Per the PTR reworks for resto - those are almost exclusively buffs to m+. They wont move the needle in raid.

8% is not nearly enough for Resto. The top resto druid who touched the raid this week (which includes all of the world first folks this week) clocked an all healer parse of 78. We’re so far behind, it’s not even close, and even casuals like me can look at a meter and see something is very, very wrong.

8% is honestly a joke. We are at least 15% behind other healing specs in throughput, full stop.

I don’t know if the reason they’ve nerfed us so hard is because they simmed the set bonuses and think we’re going to be OP with the 4-piece or what. Even so, other healers also have set bonuses coming and we’re 15% behind.

(10% added to Swiftmend, Wild Growth, and Regrowth at 2 pieces, 8% boost on all heals for 6 seconds after consuming Soul of the Forest for 4 pieces).

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The buffs aren’t enough for Boomy and Resto. Boomy needs more into Starsurge to make up for the single target loss of using starfall talents turning its single target damage into a wet noodle, and Resto needs a couple % more.

This simply moves the needle for Balance and Resto from absolutely terrible, to mediocre.

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I’m thinking these buffs are literally just for the spec tree reworks. Like a bandaid fix until 11.0.5.

They are more like, “this will do till then”.

It was never supposed to make us competitive, it’s more just throwing us a bone until then.

With numbers like the pitiful ones I put out in raid this week, I feel guilty taking a raid spot. It’s like I’m not even there.

They need to fix it or Rdruid loses an entire tier.

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I said it once and I’ll say it again, S1 is going to be a wash. Maybe more will come after the RWF, usually after that’s done a few weeks after they do a tuning cycle.

Tell then guess we just level alts.

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It’s supposed to be that way. It’s called a trade-off

I ran this raid a few times through on heroic just to see if different talents then were recommended worked better … and to try to hit the optimal timing for our ramp windows to hit. One thing that seems to work a little bit better is convoke over ToL, but it doesn’t really shift you up that much. It just feels a little easier to play. The hps ceiling for this class just isn’t there. Even if you land everything right you’re still a good 15% behind, but if you miss time things the floor of this class is really really low.

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If that’s the case, they need to realize those spec tree reworks they are planning to put into 11.0.5 do nothing for raiding and only make the spec better (the regrowth, nourish cleave in particular) for mythic plus. They really need to look at better tuning flourish or finding some means to increase the amount of rejuvs the class can sustain in raid. The biggest difference in the class between the last expansion and today is rejuv coverage and tick rate. The scaling increases to rejuv that they introduced were not balanced enough to compensate for the severe changes there.