The heroic dungeons in wrath were insultingly easy… for the time they originally out. It was an extremely common complaint from the time that the content was an absolute joke going from tbc heroics to wrath.
Heroic dungeons definitely do not need to be crazy difficult and require a ton of trial and error. They should just be retuned (enemies hit harder, maybe more health), and have a few mechanics that are actually punishing. Just enough that people have to actually be careful what/how much they pull, use cc, watch threat, and pay attention on the boss. Similar to the difficulty of tbc heroics pre nerf, which really aren’t difficult either, they just require a modicum of brain power to clear and are not a 100% snoozefest.
Same for heroic naxx. Leave in the snooze fest naxx normal or naxx 10 person mode. At the very least though, 25 person or heroic naxx could be much more engaging and not a glorified normal dungeon. Retune the encounters (hit harder more health), and import any planned SoM mechanical changes into wrath heroic naxx.
You don’t want things “to be snooze easy”. Sorry to break it to you but that is what WoW is. It has never been difficult. I suggest playing another MMO if you want difficulty.
TBC heroics are also incredibly easy. They just require a modicum of brain power, like cc one mob, don’t pull too much, or pay attention for arcane explosion on the last boss. Wrath heroics are another level of easy where you can practically clear them afk, just a big aoe fest with no cc, none of even basic mechanics.
People complained at the time of wrath that the heroics were a joke. Nowhere did I ask for them to be hard, just not a 100% joke.
You mean like how imp blizz and seed work in TBC heroics now? There are still mechanics you have to pay attention to. Wrath just has more classes that can cover more bases, rather than just having mages be the default ez mode heroic. WoW has always been a casual MMO. This is classic, not a new expansion. I suggest asking for increased difficulty in the new expansion or trying out another MMO.
Most of the time before the nerf, it isn’t smart to pull a large enough pack of mobs where aoe is even useful. Because the enemies hit hard and the tank has to be careful. And pulling threat is a huge danger. You need to actually use cc, which also means no aoe every pull since that will break cc. Shattered halls is the one exception where it can be cheesed with the perfect comp.
Wrath has mechanics but they have zero real punishment and you can just blast through.
TBC is also casual, heroics aren’t hard, they just aren’t boring like wrath because they require you to pay attention and do basic things to avoid dying.
You are inserting false statements in my mouth, since I never asked for a hardcore experience, only the bare minimum difficulty similar to tbc heroics.