Shamans need reimbursement for losing Ankh/Resurrect
The fact they can’t recall totems so if they use it in a cave you guarantee to die.
Can’t parry until level 30
Stormstrike missing and still costing mana.
Elemental is a pvp spec so useless on HC.
Give them something Blizzard.
I think giving them just totem recall would let them be viable… cause being unable to use your totems in caves is insane.
I mean… yeah it’s true. Shaman is objectively the worst class, overall, for Hardcore WoW. That isn’t to say there isn’t some cool things about them in certain situations, but they are just not great.
Not really.
It’s fine and versatile for groups and dungeons if you’re willing to heal if needed.
Other classes lost abilities as well and totem recall isn’t a thing in Classic Era (HC is same vintage of the game). The ability to “pick up”/destroy the totem was originally called Totemic Call and didn’t arrive until TBC.
Shaman is a great support class.
Get a companion or two and watch it shine.
As far as raiding goes, none of the issues you mentioned directly affect that. How far has your guild gotten towards that goal? Have you got at least 40 attuned yet?
Its just the otaku sweatlords play alliance because if you’re min/maxing its better. But if frontier played horde rag would probably still be down, MC isnt that hard if you’ve been obsessively playing classic wow for 20 years. Other raids have more opportunities for mistakes.
Hardcore really shouldn’t be the yardstick by which class balance is measured though.
Like, it’s unfortunate that Shaman don’t perform well in this context, but I don’t really think the intent of Hardcore is to have balanced, end-game raids. This should all be about accomplishing what you can, within the confines of the game we have.
I’m all for Shaman buffs in Classic (well, Classic+) by the way, just not for hardcore specifically.
That’s a cool change, I like it (for Classic+ though). It really feels like it should be 30% to be on par with Blessing of Salvation.
I kind of feel like it should also be raid-wide, but at the same time, I think it’s interesting asymmetrical balance between factions where one paladin can cover a whole raid with BoS at the cost of a lot of time, but one shaman can cover an entire group with the click of a button.
Though multiple paladins can cover a whole raid with all the blessings whereas you’d have to have like 3 shaman in a group to achieve the same effect. Making it raid-wide seems like the play. Paladins can still get 15 mins out of it, but shaman have to refresh the totem much more frequently.
Yep exactly, then shamans bring comparable threat reduction and horde gets windfury/grace and chain heal, while paladins have their efficient tank heals, BoP, BoK, etc. I honestly dont know why tranquil air is only 20% when its group limited and you cant use it at the same time as WF totem.
Yeah its kinda silly that shamans cant use their totems in many situations because they’ll pull adds. They can recast to move them but that exacerbates their mana problems.