Mastery should give more AP, more Leech, or some AOE damage.
Doesnât help you arenât running the correct talents for optimal output with 2p/4p.
Class Tree
- Drop Barbaric Training
- Drop Pain and Gain (Optional)
Barbaric Training looks good on paper, but it doesnât actually improve our multi-target damage output over normal Revenge. More Revenge = more SS = more rage. This is important because in the Protection tree weâre already taking talents like Impenetrable Wall which increases our rage generation by 20% with SS. The rage from this talent alone is usually enough to contest Bloodsurge.
Personally, I donât use Pain and Gain since itâs benefit is so trivial that Iâd rather the point anywhere else, like Wrecking Throw or Bounding Stride for that utility.
In general, you should be leaning into your Shield Slam, not away from it. Pick up Bolster, grab Unnerving Focus for raid or ST, drop it for M+.
All this said, yes - I still think we need some kind of improvement. Being a âselfishâ tank without a lot of overall group or raid utility compared to other tanks, it makes being a warrior a difficult justification.
Blizzard needs to lean into each tankâs theme and niche, then develop them that way. If all tanks do equal damage and can survive equally fine, then throughput will never be the consideration⌠only buff coverage and utility.
When weâre not equal in damage and survivability? Oof.
Because itâs meant to off-set the DPS loss from the Battering Ram hotfix. Battering Ram was improperly applying +20% Critical Damage to ALL of our abilities, not just Shield Charge.
When they hotfixed it our damage cratered, so this is roughly how much DPS we lost from the change.
âŚand it still exposes how trash Warriors actually are. Look at the +20 key representation for M+.
Iâll try that out. To be honest, I copy pasted the spec from Wowhead mid S1.
The problem with the warrior talent tree is that it is bloated with bull$#@%
For exampleâŚIgnore Pain not being baseline to Prot. Why should we have to spec that? Enduring Alacrity should be in Ignore Painâs place as a free stat increase and give the tank spec its BASELINE TANKING ABILITY.
DPS isnât the issue. Itâs the bleeds these days. I routinely end keys doing 70-80k DPS, but a bleed from the big rocks on a fort Neltharionâs Lair is a terrifying proposition. And completely unavoidable.
Armor should reduce bleeds. It has been a stupid design decision since vanilla for bleeds to ignore armor (Armor doesnât stop a bleed how?).
Either that, or give all tanks talents that reduce bleed damage received. But yes, damage is an issue, because either we do the most damage of all tanks like S1, or become useless because we donât have any utility.
I donât think it should stop at bleeds, but stacking dot damage in general. The raid uses a very large amount of stacking dot damage and itâs crippling at times. Iâm actually scared of the trash on the way to experiments.
Do you run Bitter Immunity for that?
bitter immunity doesnât remove bleeds. I dwarf the first and wall/demo shout the 2nd. this letâs me have dwarf up for the 2nd big rock dude up top.
edit: now that iâm thinking of it, dwarf doesnt even remove that DoT. Itâs not a âbleedâ â it is a physical damage over time effect. still gives me the DR though from the racial.
Good call. For some reason my memory was that BI removed all on a 3 minute CD from PvP, but you are correct.
i was thinking it was a bleed, but i remembered i tried to cauterize the tank on my evoker yesterday and it didnt work. Just a physical DoT. An oversight on blizzardâs part imo. Some tanks just canât handle that debuff w/o externals at any moderately challenging level (~+20)
maybe an argument for running Battle-scarred Veteran, if anything lol.
I donât think I have seen anyone use this since they made it a 3 minute CD. But yeah, it would still be good for that type of damage.
You should absolutely be in battle stance 99 percent of the time. Swapping to def stance should be used as a defensive cd when none other are available.
You mean God like in DF S1 not a few days
CD has nothing to do with it. Battle-Scarred Veteran just doesnât work properly, and if it does, the design is completely clownshoes.
The spell checks pre-mitigation hits against current HP to determine if it procs or not, so it can go off at like 80%+ because tanks have a lot of passive mitigation.
Itâs useless, frankly. They should program it to work similar to Will of the Necropolis in terms of triggers, because WotN separates pre-threshold and post-threshold damage to determine what is and isnât mitigated by it.
LOL, since Iâve made this thread, theyâve buffed Prot Warrior damage by 20 percent and now are removing 5 percent of the damage penalty from Defensive Stance.
JUST REMOVE THE STANCES AND GIVE US 20 PERCENT LESS DAMAGE RECEIVED AND 3%CRIT
What the warrior lacks are utilities, these Buffs donât change the âstatus quoâ
My damage has been pretty good by always running battlestance. Iâd be happy if they just add a silence affect to heroic throw, and bloodlust. Giving paladin a combat rez was a huge patronizing slap to warriors.
I feel like at this point we need to bring at least bloodlust.