Please utilize this clip of Maitoz from <APES> as evidence of buffs being kicked off.https://clips.twitch.tv/CleanTriangularKeyboardRitzMitz
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What can we see:
1. Prior to the pull Maitoz has 18 buffs + 1 Temporary Buff (Weapon Enchant) and 7039 Health.
2. During the pull Maitoz will top out at 22 buffs + 1 Temporary Buff (Weapon Enchant) and 9150 Health (Last Stand activated)
3. During the pull Maitoz will receive a Flurry buff pushing Songflower Serenade off for a total of 22 buffs + 1 Temporary Buff (Weapon Enchant) and 8990 Health (Songflower loss)
4. After the pull Maitoz has 14 buffs + 1 Temporary Buff (Weapon Enchant) and 6879 Health (again, loss of Songflower which should put him to 7039 Health) -
Why do we think the buff limit should be 32:
1. There are archives of Blue Posts from all the way back to 2006 which we are able to fall back onto as partial evidence. In this link:http://blue.cardplace.com/cache/wow-dungeons/624230.htm
Pavonum, which is the Blue Post, quotes that you may have up to 32 buffs before any are removed. However, only 16 will be visible.
2. Further in the same thread, Pavonum once again reassures the buff limit being 32 with the QA team being a cited source:http://blue.cardplace.com/cache/wow-customer-service/84316.htm
“Just to keep you folks apprised of the situation, the data I collected in response to this thread has been analysed by our Quality Assurance team, and we believe to have identified an issue that is causing the inconsistencies some players have observed in the effective buff limit.”
3. Roughly a month later from these posts patch 1.12.1 was released. Which we can see the notes here:https://vanilla-wow.fandom.com/wiki/Patch_1.12.1
4. The notable call outs are: “Most enchantments on items are no longer counted against the maximum limit of effects a player can have on them, so it should be much harder for a player to exceed their max limit on effects and have one be removed involuntarily.”
and
" Flasks and player buffs should now be behaving according to the priority system. This means flasks should no longer be the first buff erased when a player exceeds the current 32 buff limit. The general buff priority philosophy is: Flasks, Stances and Shapeshifts > All other Buffs"
(This is now day 2 of witnessing buff limit discrepancies. To solidify all claims we need to have a community driven initiative to carefully document 22+ buffs and how they interact with one another.)
It should be worth noting. I’ve accessed our old QA database of videos from other Vanilla projects and the highest buff total I could find was 22 + Weapon Enchants. It doesn’t mean there isn’t a video out there displaying more and it also doesn’t mean there was a 22 limit in Vanilla. Every single one of these videos where 22 buffs were noted was patch 1.11 or prior and not 1.12.1. It is worth pointing out that Classic is a 1.12.1 state. Allegedly.
It’s entirely possible that some other type of bug is at work here, which I hope is the case or perhaps certain auras are invisible which count towards this buff limit. Or it’s possible the entire QA team from 2006 and Pavonum were wrong in their information given to the community. Undoubtedly, one or both of these should be rectified.
EDIT: At the 12:20 mark in this video (https://youtu.be/OuPLWf24OME?t=740
) we can clearly count 23 + 1 Weapon Enchant buffs. This Kel’Thuzad kill was by Last Resort on October 31, 2006. Before the TBC Pre-patch, patch 1.12.2.
Maybe the real bug here isn’t the limit, but how Flurry removed Songflower Serenade.