Buff korthia rares hp and / or spawn timers

It is so toxic not being ablr to make it to rares cuz they die instantly. This is a toxic game design and is NOT content yes I still have to do this in order to be competetive in the content i DO want to play.

If you’re gonna force us to do this least you can do is design it well.

I just think Korthia open world scaling should stop between 200 and 233 and continue from 233 to 259 (1% each ilvl to match). That way, folks won’t kill the bosses in like ten seconds and the people who get Korthia gear will be the best geared they can be for that zone.

The design is to encourage you to stay logged in all day long afk in one spot to drive up MAU :slight_smile:

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Go faster and stop using toxic as a buzzword.

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TIL a player being slow is Toxic.

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Found the raider :wink:

Unrelated but I want gnome Paladins. Thanks for being cute, I think your outfit would look even cuter if you become a gnome!! Do it do it gogogo :partying_face:

Yep. That’s one of the things I’ve struggled with a bit. Getting to bosses and rares before they die.

Here’s my suggestion:

They need BOTH…
If you see an emote and you bring up the map and see the star is > 20 seconds away, don’t even bother.

Also those spawn timers need to be drastically reduced due to missing spawns and having to wait an hour? Loot is ultra rare, you basically just kill these for codex junk.

I don’t know about you, but I enjoy looking at my map every few seconds to see if something spawned.

‘chase the rare’ has always been this way with the first advent of an late patch island (zone).

Simple thing I do is just tag and run away to the next-nearest one. It all shows up in the mail later.

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