Buff incoming 12/18

The reason people are calling for firings, is because we’ve been untouched for a year. Anyone in real life who does not do their job, or is “bad” at their job, usually faces firing. But, you can’t fire someone who doesn’t exist. I’m convinced we have no class developer at all, and that’s why they throw these aura buffs out. Having no class developer for a class, in a billion dollar game, is inexcusable.

These buffs don’t even bring us ahead of aug evoker, and that’s really sad. Even if we were buffed into top spot, the class would still suck to play. It’s clunky, our CDs don’t even line up, you have to hold them, defensives are the worst of any class and they nerfed our leech, our talent trees are a mess with useless or redundant talents(darkness being 2 nodes), one of the hero talents will never be used in its current iteration, no matter how good it performs. Just because you do well against pugs in a +10, doesn’t mean the class is in an okay spot. Literally any decent player of any spec in the game, will crush you easily in dps, with half the effort, even with this buff.

They broke us too
Eyebeam doesn’t reset on cycle apparently
Anytime they adjust our class it leaves in a worse spot than before.
We get buffs on an annual basis because every time they do it another thing bugs.
Perhaps it’s time to start hiring based on ability and merit again?

At least that got fixed quickly.

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DH has been vastly overpowered most of the time including all of Legion

A class will always be at the bottom of the standing. It’s DH turn now, it will be someone else next patch.

(( I am à DH by the way, I am ok with that, you can play Vengeance while Havoc is not good ))

This is verifiably not true at all lmao

We weren’t even top in Legion…our expansion

We used to have durability, but a bunch of 300iq galaxybrains wanted us to stack mastery instead of vers because it was “fun”

So much fun. Absolutely love not having 30%+ vers just walking around. Such enjoyment.

i mean… you can’t deny that stacking vers is bad.

im not saying mastery is better, but you must know that vers was added as a cop out stat that was meant as a consolation prize when you couldn’t get crit, mas, haste, armor pen, or multistrike (back when it was a thing).

vers is just a non-interactive stat that just adds flat dmg, heal, and/or survivability. its just a lazy way to tune/balance gear without changing the weights of the other stats on that same gear.

edit: grammar; added ArP, i loved that stat

I say this all the time to my friends/guildies. I absolutely hate Vers as a stat because it’s so boring. Crit often has fun talent interactions, haste is just always fun in general for those quick casts and CDR, Mastery truly helps fulfills the class fantasy when it’s a well designed mastery (which I wish all were). Vers though? Just straight up dmg boost & reduction, nothing special about it.

Listen, I get it, everyone loves to just pump out bigger numbers and survive better, and thus tend to really love Versatility because it does exactly, specifically, that. It’s just so boring though. That’s always my one true hot take though, cuz all my friends love it as their favored stat even still… for the exact reason just stated.

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All stats are non-interactive, unless you consider watching number go up to be interactive.

At least vers increases defense so the handful of times you screw up on endboss prog you get smacked down to 5% instead of straight up bodied. Plus vers also makes number go up.

Not only is vers a good stat to stack, but it’s probably the second best. Haste feels the best because it speeds things up. The 1.5s GCD is sluggish and miserable, haste helps fix that. Crit is kinda fun because big number, and mastery is just weird. Vers is subtle, perhaps, but it gives genuine utility. Any spec that stacks vers and is actually tuned to be good is a fun spec to play for that tier. It’s rare, but when it happens it’s fantastic.

That’s why DH was so fun during BFA: We stacked vers like crazy so it jacked our borrowed powers to the moon and made us crazy durable, especially with 40% leech from soulrending and demon form.

You might disagree, which is fair, but personally I much preferred that to our mastery. Running a bit faster is kinda fun I guess but it is kinda frustrating when I’m trying to keep pace with the raid during drops or whatever and I have to stutter step so I don’t go out ahead and screw everybody.

well not that kind of interactive, i meant that more often than not, crit mas haste has interaction with passive or active skills, e.g. critical chaos, amn. haste straight up lets you press buttons more often as you have said so yourself.

on pursuit, that allows you to run out of aoe. mastery to me is one of the most interesting stat because its different for every class-spec.

vers is just a boring stat like str, agi, int, stam. in fact its like a combination of the aforementioned.

if a player needs to stack vers so they don’t get punished heavily for mistakes, i think that speaks more of the class-spec abilities and toolkit to be tanky. give buttons to press to be tanky, if you just need to stack a stat so you can survive damage, everyone is just going to stack it to a soft-cap and trivialize gameplay.

edit: was rambling

So fun is overpowered, gotcha.

No, it’s just that blizzard is so awful at class balance that any spec done right inevitably ends up overpowered when compared to everything else. BFA DH was good class design. Ret right now is good class design. Vengeance in later DF was good class design. Instead of tuning the numbers blizzard reworks “overpowered” specs so they aren’t enjoyable anymore. It’s a never-ending cycle, and it’s why no matter what class you play you either chase FOTM or you spend more of your time irritated that your spec is suboptimal.

This has been said a million times already, but no, BfA DH was not a good spec design wise.

If you enjoyed pressing 2 skills on CD and filling with another one, congratulations, but most of us didn’t.

I can get behind enjoying the giganourmous amounts of Haste that the spec had and how snappy and fluid it felt because of that but, tuning wise, that’s all that the spec was back then.

You did no damage by yourself, all of your damage were trinkets and borrowed power, and surely, even you, can understand that’s an incredibly unhealthy way of balancing, tuning and supporting a spec going forward.

The spec needed changes, but it didn’t need DF changes.

Being carried by cantrips is more core to havoc than momentum is :dracthyr_uwahh_animated:

“Most of us didn’t”

BFA had more Havoc players than Shadowlands, DF, or TWW.

Yeah, no wonder. Any spec that is strong/meta/OP attracts players, which was the case with Havoc for all of BfA except for 8.3 with corruptions.

I won’t deny that Havoc losing players DF onwards is a product of bad design (mover being forced down our throats and a lot of questionable design choices).