I think we & blizzard both know ROP is not a very popular spell among us. Some people are saying get rid of it & buff our base damage. I think the issue is that Incanter’s Flow is such a loss in every scenario you play it in. My character sims 68k dps as fire. With Incanters Flow it sims around 57k. Its a clear loss even if you dont play ROP perfectly. Here is the problem with Incanter’s flow.
- When you use Combustion, Arcane Surge, or IV… you get a free Rune. meanwhile those spells do not interact with IF.
- Incanter’s Flow is at a minimum a 10% dps loss when ROP is played decently. Having a talent choice in both AOE/ST be that big of a loss is a huge issue regardless of ROP’s difficult nature (risk vs reward).
- I personally believe our class is tuned with the concept that mages take ROP & we play it to perfection. Warcraft logs (vault heroic dps statistics) show Arcane, Frost, and Fire all top 10 when you look at 95 percentile (aka top players). Meanwhile at the 25th Percentile. None of our specs are top 10. Clearly Mage is more difficult to play vs other classes. I think that has a lot to do with ROP.
- The top 300 parses on Vault of Incarnates does not have 1 single person playing IF.
The Potential solutions:
- Make IF more viable by buffing it. Make Combustion/IV/Arcane Surge set IF to max spell power for X seconds & rework its minimum / maxium values to be theoretically 5-3% of ROP damage.
- Reduce ROP spell power value. Buff each spec’s spell damage accordingly. We dont need a buff, we need each spec to be less punishing.
- Remove IF/ROP completely. Give Mages a buff to base damage.