Buff Howling blast

Howling blast lost 20% damage from last season’s tier set and now it feels super weak. When frost gets km starved you start to really notice how bad it is.

Everything else feels fine tbh aside from chill streak burst failing cause it’s next target died.

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It’s felt super weak for years now. Another casualty for the spec so that people can get “big Oblits” (that aren’t even that big). 20% objectively wouldn’t help much, that’s like 600 extra damage on the baseline and 1800 with Rime.

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Big oblit is fun I just wish the setup was a little less clunky and howling blast did more damage. Idk about you but 350k+ oblits finishing pillar is nothing to be mad over.

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It’s the entire reason everything in the spec does poor baseline damage, so yes it’s something to be mad over.

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So which do you want, then? Do you want high oblits, or do you want the rest of the rotation to feel like it matters?

4 Likes

I want high oblits and the rest of the spec to not feel like dog tbh

Our currently ramping str and aspd stim feel rly lame on anything outside of 16+ because by the time we get going, the fight is over. This is obviously less of an issue in raid and high keys. I’m just now getting into 18+ territory and the spec literally feels so much better when stuff lives longer… which is kinda like… the antithesis of what it means to be a DPS, right? I should feel good when I kill things quickly.

I’d personally remove the power from pillar and rune wep and move that damage back into the spec. Make oblit feel good to press all the time by removing its ramping damage, put damage back into HB, make FS a valuable AOE tool, untie cleave from DnD with RW or by just making oblit cleave all the time baseline or something so it’s unique to frost. Survival hunter is actually really fun to play because its “burst window” basically doesn’t exist in the same way stuff like avatar/reck/wings/pillar does.

Don’t get me wrong, I don’t HATE the idea of the advancing juggernaut that gets more and more potent as time goes on. that’s COOL but atm, outside of out CDs, the spec feels awkward

In other words “I want to be overpowered”.

You cant eat your cake and have it too. Power has to come from somewhere and right now Obliterate is the nail sticking out. You want things like Frost Strike and Howling Blast to do anything meaningful then you have to get rid of the super high Obliterates.

There arent a whole lot of damage sources for Frost at the moment. You are looking at around 6 that are meaningful in any way and Obliterate contributes more to your damage output than the other 5 COMBINED. 48% contribution for Obliterate compared to 39% for the next 5 sources of damage that is all mostly active damage.

I think you guys can let go of Obliterate damage.

What I we get rid o inex and km rank 2

And flip oblits damage from physical to frost

Hi, thanks for not comprehending what I said!

Everything has weaker filler, i just don’t like seeing rime procs critting for 60k at 482. Its a shiny button that doesnt do shiny button stuff.

I know what you said. Removing power from pillar doesnt do what you want it to do. Sorry. You arent going to magically be able to bring up Frost Strike, Howling Blast or anything else when Obliterate is doing close to 50% of your overall damage with Obliteration.

We already have that, its called Frost Strike. There is absolutely nothing wrong with having physical damage. The only reason why you want it to be frost damage is because of mastery being absolutely boring and leads to this “everything needs to be frost damage so our mastery affects it”. Our mastery needs to be changed or mastery needs to be taken out of the game completely. Its primary stat 2.0 in most cases.

Not much can be done without a reshuffle of the damage. Obliterate is the thing that is keeping a lot of abilities from doing any meaningful damage.

Oblit can be change to look different from frost strike so that’s a non issue

An mastery can be made into something interesting

Also nothin wrong with full on frost 24/7 365

You cant distinguish between Obliterate and Frost Strike during a fight. There is way too much going on to really see what your character is doing, this has been proven from not being able to distinguish between the floor and things you need to avoid because green on green is hard to see, and just clutter from other spell effects, pets, other melee.

I also have no clue how you guys play just looking at what your character is doing and not what else is going on in the fights.

Mastery should have been made into something interesting in Cata.

And yes, there is something wrong with frost 24/7 365. You are no longer a death knight when that happens. Sorry, I want to play a Death Knight again.

If we do full frost damage we wouldn’t be called fdk

So the rest of you agree with that?

They dont have to agree with it, this isnt a popularity content. You would no longer be a death knight, you would be a frost knight. Where is the aesthetics of the Death Knight in that case? Just like Unholy having 0 Frost in it… its not a Death Knight, its just a plate wearing necromancer.

So no, Frost shouldnt be all frost damage, unholy shouldnt be all shadow damage and pets, and blood shouldnt be all “blood” magic. Each spec should have all 3 within it while specializing or amplifying a certain aspect of the overall spec.

You guys dont want that… why not? Why dont you want Frost to have unholy and blood in it and whenever there is something from unholy or blood “make it frost damage so it scales with our mastery!”. Its boring an ruining the class.

I agree with this. DK doesn’t feel like a death knight. It feels like 3 different classes that share death grip. Look at warrior for example, 2 dps and 1 tank. ALL 3 play like a warrior, feel like a warrior, and share abilities.

Yet DK has turned into Plate Necro, Frost Knight, and Blood Knight.

A lot of this is due to how the masteries work for all 3 specs along with the lack of shared abilities in general. Yes death coil is for all 3 specs, but let’s be real, it is Unholy only besides niche situations. I would like the masteries to be redone, but that would require a true dk rework imo and more spells or abilities to return.

Idk, I had big oblits, Big froststrikes, and big howling blasts in legion

Blame oblit all you want, the reality is blizzard being spineless is to blame

Maybe you personally felt they were all big, but the feedback from then was that Obliterate wasn’t remotely big and needed to hit harder. I felt it was fine (especially since thw core basically all did similar damage overall) but people were very vocal that Obliterate needed to hit harder.

Legion didn’t have ramping Pillar and Frostreaper. It’s easy to say that things used all hit harder when ramping Pillar and Frostreaper weren’t around. KM being a guaranteed crit and 100% is too much damage. Maybe removing Pillar’s ramp could flatten out the damage to the rest of the kit, but then Pillar doesn’t do anything remotely interesting and might as well be removed.

And no, blaming KM Obliterate isn’t absolving Blizzard and I don’t get why you think it is. Blizzard designed they spec. They designed KM Obliterate to be the spec’s entire damage, which is basically what people asked for the past 2 expansions.

Giving people what they want and then having people complain is a classic Blizzard story, so I wouldn’t call them spineless.