In that case, carrying would be nearly non-existent in the game. Guess it’s all semantics and how you view “carrying”
Failing to do mechanics isn’t a difficulty jump though.
Again, for the second time, what makes you think I don’t run Heroics?
In that case, carrying would be nearly non-existent in the game. Guess it’s all semantics and how you view “carrying”
Failing to do mechanics isn’t a difficulty jump though.
Again, for the second time, what makes you think I don’t run Heroics?
In the opposite case literally every group would be carried because anyone making it moderately faster than a worse option is “carrying them.”
You can’t carry in heroics man, I’m sorry, they are just too easy. The worst of the worst are still going to complete heroics in a reasonable time.
The problem is that neither are currently serving their intended purpose as far as increasing M+ accessibility is concerned. Heroics are so easy that they can’t be used as a learning tool for M0 and M0 is now hard enough that people are getting brick walled by mechanics haven’t had to learn or care about since level 1. The gap between the two difficulties is massive right now.
The scaling is completely out of whack if the goal is to gradually ease people who are interested into harder content.
Exactly. The gap between them looks like this:
N – H --------- M0
And it should look like this:
N ----- H ------ M0
More semantics really. What do you define as “moderately” ?
If I’m doing equal or more damage than the next two in line combined, I’m going to consider it a DPS carry.
If DPS are dying and i’m solo’ing or out damaging them as a tank, I consider that a tank carry.
I can walk into a Heroic with my Bear Druid and mass pull the entire dungeon with no fear of mechanics or death or anything of the sort. They’d be unable to do that without me. I can carry in Heroics.
And as per my definitions of “carry”, it happens all the time.
The scaling is just fine. The issue lies with:
Ignoring what’s going on and not being able to reference it in future difficulties is not a “difficulty jump”. It’s ignorance. Standing in bad because I can and standing in bad now kills me isn’t a “difficulty” jump.
Incorrect. The gap between Normal and Heroic is larger than the gap between Heroic and M0. I’ve already laid out the numbers and scaling points in almost every one of these threads I’ve bothered with.
“feelings” don’t change that.
There’s the post to reference the numbers for “scaling” - nowhere are they out of whack.
Edit: as for “new mechanics” - the ones gained in mythic from heroic are nearly negligible. As in they don’t force you to play any different or really look out for anything different. It’s usually just more damage added on to something (such as little adds possibly giving an extra bleed on AA tree boss - that’s the only different mechanic added to Mythic from heroic)
This is what I mean by a tank carry
I’m only 457 so it’s not like i’m over gearing the content. Top contender on a rarely played alt by a 35% gap. I was 8% of the healers over all healing. And 90% of that 8% was entirely over healing
There is a big difference between heroic and M0, not just because of the difficulty but also heroics get luck of draw buff.
Theres always someone in there doing like 200k dps thats why they are easy
Which is what the playerbase has been asking for. If heroics were made to be the same difficulty as a previous season M+20 without affixes it would be fair and allow the players to learn the dungeon and progress properly.
Logic seems lost in this sarcasm.
I do not understand what you mean. It is just a logical difficulty progression.
You’re either trolling or don’t know what you’re talking about. Can’t tell which.
Why not both?
Blizz needs to add the Mythic mechanics to Heroic so players can see them and learn them before stepping up to m0 and m+.
And adjust the difficulty of Heroic, maybe 20% more HP and 15%-20% more damage from Bosses and mobs. And if that’s still to easy, keep going.
You’re not wrong, lol.
Heroic still feels as easy as it’s ever been, which is weird, because I thought the whole point of this experiment was to bridge the gaps between Heroic and low Mythic + keys.
And I guess M0 was simply forgotten about, lol.
The curve is still too steep for those venturing into M0 or M+ for the first time.
Not to just be contrary, but I believe you may have missed this one. M0 IS for you to learn new mechanics and tactics. That was always the point, ever since it was a new concept in Legion (Suramar dungeons).
Heroics were always the harder version of the dungeons. Mythic came around to introduce new mechanics and harder affixes because the gear on offer was now comparable to raid tier. Heroics were NEVER supposed to be in that category. Which is why they are in the World Content line and not the mythic line within the vault.
The curve is steep, but it wasn’t supposed to be for heroics to make that leap. For some reason people kept complaining that M0 - M6 were easy mode and needed to be harder and so the devs seemed to think that it was Heroics that needed to be bumped way up?!?!
Anyway, M0 shouldn’t have been cranked up so high that it has made the barrier to enter nigh impossible. I still don’t understand why this change was even implemented, it’s not like any of us (casuals / world content players) EVER asked for it.
Blizz needs to add the Mythic mechanics to Heroic so players can see them and learn them before stepping up to m0 and m+.
Such as what exactly? What mechanics are you missing in Mythic, that are not present in Heroic, that are causing wipes?
Genuine question here. What mechanics are getting added that require you to mechanically play different than you did in Heroic?
The curve is steep, but it wasn’t supposed to be for heroics to make that leap.
It’s not steep when compared properly.
“Heroics are easy” - people in full heroic gear and running S3 tier set
“M0 are too hard! NERF” - people still in full heroic gear running S3 tier set (aka undergeared)
I dunno man, you seen the complaints about m0? LOL… people are freaking out. I play on an alt that is like 420 to 440 ilvl to do an M0 and people start to trash on me, so I’m forced to make my own groups (that always full clear). Meanwhile people with 500+ ilvl are completely failing these dungeons and having meltdowns about how unfair it is and how they are too hard.
Meanwhile people with 500+ ilvl are completely failing these dungeons and having meltdowns about how unfair it is and how they are too hard.
I’m 492 and haven’t really failed the dungeons.