This hasnt been a thing since mythic plus meta began. Every melee class has all 3
There is a clear difference between Monk, Feral, DH, and Rogue mobility and Fury
Clear difference between Rogue, Feral, Dk, Survival CC and Fury
Clear difference between Rogue, DK, Ret, and Arms anti-CC and Fury
Which is? Multiple leaps, slows, gap closers, freedoms, etc. Its all the same thing.
All those classes can cc you for 12 seconds or more alone btw
This can’t be a genuine position
Do you really think Monk and Fury have the same mobility?
Fury can kinda keep up if it takes Safeguard and can aggressively intervene a melee teammate that actually has a lot of uptime.
But otherwise two charges, one leap, (maybe blood rage), and root breaks from Avatar don’t match Monk’s 3 rolls, tiger’s lust, FSK, mini charge on tiger’s palm, and Transcendence.
They have the same uptime on a target yes
warrior is fine, fury and arms are super durable and honestly need a mobility or damage nerf to compensate for the utility and tankiness they have.
I love being cc’d 90% of the match and the second I get on them I just annihilate them within 5 seconds.
Arms shouldn’t be doing 2x my healing as fury. It definitely is pretty defensively bad atm, but you shouldn’t post a ‘buff (warrior spec x)’ post. You will be met with brain rot, doesn’t matter how bad it is.
Fury utility is just lesser arms, needs something different. You are defensively weaker, your mobility is worse. The only thing you have is high single target damage. Anyone that says otherwise hasn’t played the spec over 2k in shuffle.
cook em ong
Feels like the trinket nerf was kinda big for fury & I still feel like the spec is missing an identity idk.
There isn’t a melee spec that gets CDR (or heal) the more it fights (outlaw I guess if you wanna count that), I really think fury might wanna shift away from slaughterhouse MS & become what it’s supposed to be: a berserker.
20 second odyn’s furys & you won’t really need the MS lol.
Slaughterhouse should be baseline on rampage.
We only have 2 options for PvP talents. Bad design.
I feel decently mobile as fury, but I usually play bloodrage.
Can’t stand sitting in roots or being perma snared.
Yeah, off global root break that gives rage is great.
This & make it reduce CDR per stack instead of MS.
Imagine 36% CDR for 20 seconds with spear; straight up butcher from HoTS vibes.
When Bloodrage is on cd, have it give you a stackable movement speed till you use it again.
Add a PvP talent that will allow you to break stuns when you used enraged regen + reduce it’s cd by 30 seconds.
Maybe add Siegebreaker back as a PvP talent.
Speaking of Butcher from HoTS, add a PvP talent like this:
https://cdn.discordapp.com/attachments/663263190414524416/1194927888374448159/image.png?ex=65b22251&is=659fad51&hm=c2a29c182ab48d052477bbf454a5def6f8ccd2ce7bb9b80bda6182e0efc32037&
It isn’t though. Like 70% of arms “healing” is ignore pain.
That’s still effectively healing, though. Fury is just in a weird spot where it doesn’t have IP, couldn’t use it if it did, and had its self-healing as well as war paint nerfed.