Or just disable all melee. not fair to have gap closer and skills that dont hit over 500dmg and no survivability, 2 hunter does chimaera shot followed by kill shot does twice as much damage as me in AQ Gear. it takes me at least 15 melee hits and 6 WF procs just to get out the same amount of damage dual weilding WTFREAK Windfury crits clothies for no more that 500 dmg LOL CLASSIC VANILLA ENHance is 10 x better than this is CURRENTLY in pvp becuase of all the dumb aura nerfs. EXPLOSIVE TRAP TICKS FOR 800+ IN PVP so dumb acutally screw this feed back the pvp in this game makes it worthy of an UNSUB
I feel for my ehn brothers… especially 2hd ehn. Which I would play if it wasnt dogsh1t.
But, careful dont say anything negative about Hunters.
Hunters need nerfs. 2h enhancement needs buffs and tank shamy needs nerfs. Also nerf prot paly because they’re stinky
they gave up on PvP P2 good luck
SoD is owned by PvE heroes… balance changes for PvE LMAO!
While I main hunter for PVP, I would say hunter could use adjustment. I don’t have much hope vs SL lock so nerfs would just make that worse but having a strong counter is fine with me.
Curious how you play/gear/rune your shaman though. DW shaman is a hacksaw, I think expecting big numbers is misguided. You have melee swings, WF, flametongue and lightning shield which is a fair bit of basically passive damage. Flameshock and instant heals or damaging spells, searing totem, spirit wolves etc
Biggest thing is just getting and staying on top of people.You have trinket to break CC/slows, decoy totem, spirit wolves have stun on command, and the run speed boost from wolves, and you can project earthbind onto people. Perhaps vs hunter and other melee, 1hd and shield is best.
Its a more visceral death by 1000 paper cuts.
Idk if any of that helps at all.
its a 2 sec stun on a 45 sec cd and wolves last 45 secs. Grenades are better.
Im just saying there are many ways to close the gap which is what enhance needs to do their damage. How you tie it together depends on what you are up against of course.
Oh, yeah… one way of using it to close gaps. But Ehn needs alot more loving.
does wolf stun break on damage and have a 1 second channel to cast?
You mean… it doesnt break immediately? its a 2sec stun. lol
i disagree enhance is not a hacksaw dual wield lol. Your instant heals go for about 600 on an instant lesser healing wave . even if u spam it it takes about 8 to top yourself off. Further more, it takes about 5 seconds to get a full 5 maelstrom stacks on average you gotta count melee that can block/dodge/parry. Casters can burst us down if they start attacking 30 yards away easily before we can close a gap. Spirit wolves in on a 3 min colldown with a 2 second stun you can only use once while they are out ANYONE CAN FAP IT IN 1V1 BC of the 3 MIN CD. the sprint is on a 3 min cooldown also. We do not have a CONSISTENT gap closer on a 30 or 20 second cooldown like warriors or rouges (shadowtep/charge/intercept/grapple). We CANNOT effectively STICK to a target to do ANY damage. If we cannot CONNECT, WE CANNOT HEAL. FLAMESHOCK shares a CD With frost shock slow! Lightning bolt hits for 400-500 DMG IN pvp SHocks only hit for 400-500 dmg in PVP. Riptide healers for about 350 and ticks for 70 every 3 seconds…
We need a 30 second cd GAP CLoser and the 20% MELEE dmg AURA turned OFF. Ligtning sheild hits for 120-180 in pvp AND Costs like 400 Mana LOL. NOBODY IS REFERESHING THat while using riptide or we OOM. Searing totem hits for 30 DMG in PVP LOL
They sure do
Yeah, i would say you have a ton of smaller damage going out. If you want to see big crits, go ele or re roll to boomie or a hunter.
Enh sucks and will continue to suck because they were god tier P2-P3.
Welcome to Season of Reparations.
Bro those are crazy high numbers, arms warriors would love to hit that hard