I bearly see the point of giving these people feedback anymore. I know from my job how easily they can scrape our feedback from forums, from social media, from twich etc and draw insights from it and fix problems it would be so easy to make this game good but they don’t make quality improvements, market the game correctly, and interact with the PVP community.
Instead, they show us disdain to leave issues like MC, priest mana, bad damage & Healing numbers, and tanks in PVP for a decade +. I honestly just don’t think they respect us as customers even for our money.
I used to buy all the Blizzard games and some micro-transactions now I purchase as little as possible to not give them money - great customer lifetime value (CLV) management from a company that requires people to have 5+ years of industry experience to work for them - how are they this bad?
They think PVPers are a small customer base but they clearly don’t respect the money or negative sentiment we put into other Blizzard games, does anyone here actually ask their friends to play any Blizzard games anymore? There are no good PVPers that encourage people to play the game, everything they have to say is negative because WOW has been a massive crapshow for ages. Any game with a loyal customer base that hates them this much is going to die off sooner rather than later.
Agree 100%. Balancing disc is always going to be awkward when our throughput and mana are centered around atonement.
In the short-term, it seems like a few talent tweaks here and there would make the spec feel a lot better. As others have already mentioned, healing through penance should feel more impactful than it currently does.
Changing/buffing contrition seems like an obvious thing to do. Harsh Discipline could almost just be baseline at this point (prob break pve? idk).
The one that really blows my mind is the Trinity (pvp talent)… Maybe it’s just me, but how has this not been updated at all since SL? Does anyone ever take this, in any circumstance?
Why not something as simple as the following to make it at least somewhat compelling?
Trinity
(passive)
Atonement’s duration is increased by 15 sec, but can only be applied through Power Word: Shield AND RENEW.
Smite, Penance and Shadowfiend critical strike chance increased by 30% when you have Atonement on 3 or more allies.
Disc is already really fun to play design-wise imo. For pvp I don’t think we need any talent changes, guess I’m open to it but if they just buffed our healing in pvp disc would be perfect. The most recent changes were all very centered around pve, hoping they come with more pvp specific stuff soon as they still didn’t address pvp outliers.
I’d say cautiously optimistic. Them specifically mentioning talent design is a good thing imo. Hopefully that means they’re putting a bit more thought into it than just: “oh those guys? uhhm lets just toss in a 4% atone buff and call it a week”