Buff brewmasters

please and thank you. more HP. remove the damage increase in PvP. do something. I am sick of blizz not balancing this game properly.

2 Likes
  1. Update the tooltip to shuffle since stagger is absolutely not increased by 100% once you go past the 30% cap and drops off sharply

  2. Fix clash not working on the Z axis

  3. Fix clash inconsistent interaction with CC’d targets.

  • I.E. if a mob is rooted and I am not and I clash it, it brings me all the way to it.
  • However if I am rooted and the mob is not and I clash it, it brings the mob halfway to me, and stops
  1. Fix TOD in torghast. Fix TOD in pvp. FIX TOD.

  2. Give us better finesse conduits, they are all trash

  3. Give us more than TWO potency conduits

  4. Although we need more stamina, stamina is NOT our primary tanking stat, agility is. The heal → primary stat conduit needs to be a defensive conduit for brewmasters.

  5. get rid of celestial flames it’s always been horrible, just give us back guard.

  6. Fix Ring of Peace landing on the walls / ceiling / tiny environment objects

P.s. no one cares about rodeo. We never needed more mobility, and clash is already broken.

3 Likes

new finesse conduits would be nice… its terrible horrific ours are. I would love to see guard back instead of celestial flames… another shield that can be used on an ally would be awesome.

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It is weak that blizzard is adding items/powers to the game that are effected by max hp and we benefit the least from them.

3 Likes

Depending on the dungeon, magic mirror can be more effective than stone shield. 15% magic reduction is nothing to sneeze at on a class that is weak to magic for no reason.

I’ve been taking the leech unless I know there’s big magic damage incoming.

I tried it a couple times and was underwhelmed. We just don’t pump enough damage for leech to feel like it’s bringing things back imo.

However, it might feel different with the extra stagger capacity from HT and stomp.

What really worries me right now is how sharply shuffle is capped. After 30% we’re not getting a 100% increase at all. The one thing brew had going for it was scaling with gear and it just seems neutered.

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Not only trash, but the one leg sweep one is useless in pvp since the dmg reduc is only 4 secs and that’s how long the stun is.
They need to make it say “dmg reduc after the stun fades”

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I swear a person with 2 brain cells must be designing these things… horrific what i pay $15 a month for. I could intern for 1 day and fix most classes issues…

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I got a good reddit story I saw for that.

Some guy gets hired comes in fixes a bug in their system, all because he was a consumer who liked the program was just tired of the issue lol
“Whats the weirdest reason you seen someone quit first day”

Dude we gave blizzard hell for 4.1 and 9.1 was even worst imo.
They are literally robbing us at this point

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Honestly… like, its bad how out of touch the devs are with the current game. Class design is booty cheeks on most classes. Ever since WoD they claim “class fantasy” yet all the classes feel almost the same now with different colors.

I wksh i could have spicy brewmaster back with guard, dizzying haze, and actual heals… or maybe if they fixed the blanket nerfs to tanks in pvp more tanks would be viable than just bear or DH.

Not to mention the ABSURDLY large gap in legendaries between all specs… the legendaries are mostly buns with 1 or 3 being good depending on the class. But as brew, when you only have 1. Maybe 2 to choose from, the game isnt fun. Boring talents. Conduits which dont even feel like they were made for the class, etc ruin it even more.

2 Likes

Dude I wish I could put on a brew lego or mw lego and it be viable as a ww. Like almost every other class can do.

1 min stun when dh literally has our kit and more.

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That’s how it currently works. I thought this same thing when I first saw it, so I tested it. The damage reduction is applied as soon as the stun ends.

Did you try it in pvp? Because the reduction in 9.0 when i last used it would be there for the middle of the stun

I haven’t. I’ll try it. I’d report that as a bug if it applies it while the stun is still active.

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I wonder if it applies after the pve stun duration and not when the stun ends.

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Might be the case since its 2 different durations

1 Like