Why the regression in terms of rare mob design?
Broken Shore, imo handled rares nearly perfectly. They were marked on the map (didn’t need an addon), and rather than spawning once every 2-8 hours, they kept respawning for 2-3 hours before disappearing and were on some sort of rotation. Why are we back to camping rares on top of the pets/mounts being super rare? On top of that, it makes the kill x amount of rares world quest incredibly annoying to complete. This all feels like a massive step back in design, idk if I’m the only one that feels this way.