Okay, so is it safe to say Blizzard is still capable of pulling things out of thin air. I thought the Broken Isles were just a sad state of small islands, haunted by ghosts and remnants of demonic presence.
Did anyone prefer those Broken Isles?
Okay, so is it safe to say Blizzard is still capable of pulling things out of thin air. I thought the Broken Isles were just a sad state of small islands, haunted by ghosts and remnants of demonic presence.
Did anyone prefer those Broken Isles?
That was the Broken Shore, you got that particular part of the Broken Isles. Also did we play the same expac? There was tons of ghosts and demons there, the heck you on about?
Are you just complaining for complaining’s sake?
I assume it’s more of in reference to WC3 where those islands where raised by Gul’dan instead of just the tomb of Sargeras.
I must’ve missed the memo, but wasn’t the entire surroundings buried alongside the Tomb of Sargeras?
In WC3 it was I believe.
Then I must ask, because I remember that there wasn’t much left of a nightborne city in Warcraft 3, apart from a few standing gates and pillars.
I don’t think that there was much of the Islands left in its entirety. I’m not here to complain, I just wonder if they retconned the Broken Isles from WC3 to the ones we have now.
I believe they more so just added to that but instead of a full retcon, while making it where Gul,Dan only raised the tombs from the depths.
I thought the entire nightborne city was swallowed by the waves, as the entire surroundings too. Wasn’t that a retcon? I could remember Maiev mentioning it somewhere…
Then again, isn’t it weird that no one stumbled upon the Highmountain or the Vrykul stationed there,
Yah no it is rather inconsistent when you think about the other types of people on the broken isles, and that they never traveled outside of them.