BrM Monks - DF Wishlist

What would you like to see?

Personally I would love to see a return to bit more of the WoD / Pandaria style Brewmaster monk. By far a lot more fun and intersting compared to todays iteration.

I would love to see Diffuse Magic return, though probably will be an option with the new Talent tree i hope, and I hope its not too expensive of a choice.

I would also like more self sustain. Outside of warrior really Monks have very little self sustain for a class about inner peace and tranquility you strugging without a healer has always been a huge weakness.

WoD style stagger felt better. Really I would love to see Guard return similar to WoD. 2 Charges 30sec CD. 50% physical dmg reduction. It would lead to some interesting gameplay and challenges.

Desperate measures was nice it allowed Expel Harm to be insta Cast under 35% this would really be a boon to help self sustain.

Chi Explosion was a great talent as well. Obviously would need to add Chi back as resource but honestly think that could be a good component.

Dizzying Haze would be great as well as AoE Taunt. Remove the slow aspect of it just make it a spammable taunt. Lets be honest. Tanks hate how threat works these days and if you want more tanks something like this would be a great help.

This is strictly M+

I’m not some crazy BrM to begin with, as I started as BrM just this season lmao, but I generally think Monks are pretty good in proper set up with everyone alive.

Because unlike Paladins, we can’t carry the group if healer dies.
Because unlike Druids & DK’s, we simply do not that kind of self healing potential.

My only real feedback would be to maintain x2 Kegsmash, as without I can’t even fathom how are we supposed to keep our Brews off cooldown, and crank up some damage.

BrMs are lower in overalls than Warriors. I’ve seen plenty of prot warriors in keys with overall 14+, meanwhile the highest BrM I’ve seen is sub 11-12k at most in dungeons like DoS & SD.

The only real way to stay on par with other tanks on damage is to have Cache trinket.

This is my one ask, and I’ll assume it will be at the end of 3-5 talent points. And I will take it. We lost Keg Toss, then we lost Chi Explosion and more importantly Guard. Then we got a 2nd keg smash, and then they took it away, then gave it back, and will take it away again probably. Stahp, blizz.

See I don’t mind losing 2x keg smash as long as we get something in return. Whether it’s Guard, Chi Explo, fk even Serenity would be interesting. Just anything.

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Its all about numbers they could do 1 keg smash if they lowered the CD to 3-4 seconds. Only reason they made it so long is they made the legendary bring 2 charges.

I know chi explosions would require chi but that would not be hard to implement. It was already in the game before for BrM and WW has chi as a resource still.

Brewmaster was never bad before w/o double Keg Smash. Just had utility in place of damage. It’s not entirely complex to remove oen thing and give them back another thing.

I liked BfA Brewmaster, when Blackout Strike had a cooldown of 3 seconds.

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I like what I am seeing in the datamined so far. Hopefully bit more.

Finally some self sustain with Imperial Brew please blizz dont change this. This will be a welcomed change

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Its looking good so far for what they’re adding newish back to BrM. As long as they stick with the formula with other classes, we should have a really nice and well-rounded tank. Especially for pvp!

Give me Guard or give me death àŒŒ ぀ ◕_◕ àŒœă€

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LOL Oh Hell no!

Did everyone forget WoD already? Improved Guard got Brewmaster nerfed into the ground. BrM only rebounded in Legion because Guard was removed.

The datamined talents so far look like a good mix of SL, BfA and Legion.

Yeah brother


My 3k in RBGs & 3s as brewmaster in Legion say otherwise.

Blood for the blood god, give me back guard and unnerfed Hot Trub >:(

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People still dont understand hot trub and cry about how it was a hack LOL

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I mean it was bugged for a good deal of time.

I still want it unnerfed, none of this 15% bs, especially considering avert harm is just trash

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amen to that it was just a easier to spot counterstrike totem. Only the bad players ever died to it

Tanks shouldnt be in pvp and if they do they should have completely seperate pvp talents.

Too hard to balance pvp and pve. Yeah guard might been broken in pvp but it was made for pve.

I mean you do understand pvp talents do exist right

Just like Lizzo says, it’s about d—n time that brewmaster gets to shine in pvp again! Just like blood dk and to an extent prot warriors, we’ve been in the shadows for FAR too long in pvp. Let us all drink brews and be merry!

And there’s a way to have tanks in pvp and not be toxic. It just takes the developers willing to put in the effort and time needed to make them that way. Give them a defensive aura that allows their partners and not themselves to take less damage.

Make tanks about GROUP utility and mitigation. And make them less about damage and to an extent support healing. Some specs could be seen to offer a bit more support heals. But there needs to be a trade off.

Yeah but you do understand PVP is like what 2% of the game least in the tank world. Them removing something or not being able to develop it and simply make it bad in PvE because of PVP is bad game design. I know they have had flags before where spell do reduced x in pvp or have reduced effectiveness