In classic, zones have both patrolling mobs and packs. Solo players can pick off the patrols and still progress in their quests, while those that want to tackle the packs are rewarded for grouping with other players. It’s a rather significant difference for such a minimal change. In retail, other players questing in the open world will more often than not be a hindrance to progress, especially when the cross-server tech says “hmm, I think this guy is probably lonely, so why don’t I put him with these other players who are all killing the same mobs?” But if we handled this like classic, those other players would be seen as a helpful presence, and that helps foster a community.
How? Shared tagging means other players aren’t a hindrance unless they are the other Faction. Of which they were in a hindrance in Classic too.
In retail, solo players can focus on mobs on the outskirts of areas if need be while people strong enough to dive into the camp can do that. Group or not.
I don’t really understand. Having random patrols isn’t gong to scream community or change anything.
Yeah, that’s not at all what happens. Solo players and groups get attacked by patrols that either wandered into range to be engaged or kited by other players who drop threat and complete their quests without any work done, leaving while the other player gets overwhelmed. That was a big issue in the old days and kind of why Blizzard stopped doing it now.
Ooh, yea, I forgot about all the trains of olde. Scary things when questing, lol.
Some zones spread the mobs out over large areas, and the mobs die too quickly for others to tap each other’s targets. This results in a bunch of people then standing around waiting for respawns. Happens all the time in caves or wide open areas.
Clumping them up would get people to cooperate on killing them, even without grouping.
He’s specifically saying patrols don’t do that. He’s saying mob PACKS force cooperation. Because most players cannot take a pack of 4 mobs alone in Classic.
Once people get flying trash mobs don’t matter anyway. Why put more effort into them?
Lets be real, most classes couldn’t take 4 mobs in BFA either once we got to the 117-119 range since our stats were so pathetic.
I still don’t really see the issue. Yea, some mobs are spread through a zone, but mobs and quest items in caves, makes sense to not be throughout the entire zone, no? Why would a cave dwelling kobolg be in a swamp, or a field? Why would a cave growing mushroom be on the coastline? Everything can’t be spread out, cause it makes no sense!
So that people work together as they level, thus building relationships with one another.
The only instance I can think of this happening is the hydra quests in Nazjatar, because there are relatively few spawn points for those mobs. And even then it’s only when there aren’t enough people in the area for the increased spawn rate to kick in.
I leveled every one of my Vanilla characters almost exclusively solo…
It is more realistic for mobs to be bunched together, but in a game, most players are going to struggle with more than 1 mob to kill. In Classic Wow, I am finding it rather frustrating because I am in Westfall now and many of the quest mobs are bunched together. Finding patrols or other isolated mobs is very tedious, because people playing solo are competing for them. I’ve just about lost interest because it takes so long to find isolated mobs to kill for my quests.
I’m sure if you asked for assistance, there would be at least a couple people willing to group up to help you out. Remember that everyone is in the same boat.
I have noticed the difference between the two ,only one has more mobs and wildlife to handle.Everything that can aggro is in retail one mistake is all it takes.Classic has room to carefully plan your moves without worrying you accidentally hitting another mob.
I would like more mob clumping in modern WoW for a slightly different reason: so ground traversal of zones is easier. I just got my mount in Classic and save for a couple zones, I’m generally having an easier time both following and skipping roads leveling in Classic than I did while leveling in BfA. That seems wrong.
And those levels comprise how much of the total playtime someone spends in BFA? That’s right literally nothing. Most of your gameplay is at 120, and thus the frame of gameplay needs to be addressed at that point primarily. Now in a game like vanilla, now Classic, and arguably early TBC the leveling process was more prolonged and those last few levels required quite a bit of experience to reach the next level. Like level 44 was the halfway point in terms of total experience.
I don’t need more people on my friends list I forget to talk to.
Pugs are like games on a Steam sale. Yeah, I buy them thinking I’ll play with them, but they always just sit there and rot while I keep playing with my favorites.
Even without flying, most trash mobs don’t matter. Blizz seems to aggressively nerf any trash mobs that might be even somewhat nice to farm.
I would differ,lower level you can group up better but you will reach point where asking there will be no one there to reply especially at the end around 60 in classic.Humans act the same way in either game.
Just invite the other guy you see soloing to a group. What’s wrong with you people? Is social stuff so hard?
I just run to an area and if I’m not invited i’ll throw one out to the solo guy next to me is if the quest needs it. I’ve never been knocked back yet.
I love the simple things like buffing. People have a reason to help others and everyone I run past buffs each other. Classic is a different mindset. People help each other.
Warlocks making health stones and trading them, mages water/food. People making bags and enchants for free. It’s just different people to retail.