Bring Wild Mushroom back with the Unpruning!

I loved Wild Mushroom back when it was introduced, specifically for Balance. It felt like a fun spell that added a lot to the play style of Druid, that wasn’t already there with their other spells, and was especially interesting for battlegrounds and duels. It could just be added as a PvP talent, as I understand it may be somewhat tedious or feel required for certain PvE encounters. That way we could use it in fun and creative ways in instanced PvP, and now with Warmode, those of us who take it can use it out in the world, questing as well. Since it could be a talent, anyone who didn’t like it wouldn’t feel forced to use it either.

To make it a trade-off between existing again and saving button real-estate and staying pruned, we could do without the Wild Mushroom: Detonate button, and just go back to its auto detonation upon an enemy running into its AoE.

Could go something like this:

Wild Mushroom
Instant
40 yd range

Grow a magical mushroom with 5 health at the target location that lasts 30 sec.

After 2 sec the mushroom becomes invisible. Enemies coming within 5 yds of the mushroom cause it to bloom, slowing all enemies within 8 yards by 50%, emitting a fungal cloud that deals 4% of enemies maximum health instantly, and another 4% health over 8 sec to enemies within the cloud.

Only 3 mushrooms can be placed at one time.

The numbers could be tweaked of course, but that’s a rough idea of what I was thinking would be a fun return of an awesome Druid spell :mushroom:

10 Likes

Agree we need More nature spells in general so +1 from me.

4 Likes

I don’t remember Wild Mushroom, I probably never played druid then. It sounds like a good addition to have again though!

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yes please, Wild Mushroom was one of the most fun and unique spells Boomkin had.

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I didn’t like wild mushrooms. Spend 3 globals setting up aoe and a 4th to finally cast it. Only globals also assumes you have a cast @cursor macro.

It also assumed that the tank would set up and stay in one place long enough, and the mobs would last long enough to hit the explosion part.

I’m a bigger fan of it’s successors Starfall and Efflorescence. Starfall just needs to do damage again; unprune some the 4 sources of starfall buff that all disappeared with BfA making it worse AoE on 5 targets than Starsurging instead.

Wild Mushrooms was added in Cata for Moonkin and Resto. It had redesigns in both MoP and WoD. It was removed in Legion.

Story time!

I remember I was at Blizzcon one year, and there was a class design panel, and somebody asked what use Mushrooms were supposed to be to a bear druid.

And one of the developers said, well, if you had a room where adds were coming from different directions, you could place the Mushrooms in different places, and then pop them when the adds appeared.

And that was the day I realized that the class devs were full of it, since popping Mushrooms TOOK YOU OUT OF BEAR FORM and was therefore a ludicrous idea.

3 Likes

I might be remembering wrong, but I thought Wild Mushroom was completely off the GCD or at least had a shorter than usual one?

GCDs back in Cata were much shorter (as low as 0.5s with haste?). So either way wasn’t a 6 sec setup you would see now.

Also with how limp Starfall became after losing Legion buffs, I could see mushrooms doing the same is it worth casting and Tettles telling me only with 8+ targets maybe.

mushrooms were clumsy to use. please do not bring this ability back, at least not in its original iteration

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I miss the shrooms!!! All these people complaining about them are pvers!!! He said as a PvP talent! Wild charging to the mushrooms was so much fun… bring them back!!! Moonkins need another slow

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Exactly! As a PvP talent it would be optional just for the people that like it, and it wouldn’t affect PvE at all. Wild Mushroom’s design could be updated, and if it came back it would add a lot of interest to all types of PvP, with all the creative ways you could use it.

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I completely agree. It was awesome on Resto Druids. I miss this spell. It was soo good! Nothing went to waste. I loved it.

Wild Mushroom: Bloom
Cost: 10.2% of base mana
Cast time: Instant
Use: Summon a single Mushroom on the ground beneath your target – placing mushrooms is free. Wild Mushrooms heal for a base amount, plus gain 100% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 200% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing is divided evenly amongst targets in the area of effect (10 yards). Mushrooms can be moved without losing their stored healing. If you’re using Glyph of Efflorescence (which you should be), Efflorescence occurs around the mushroom.

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I miss dropping a mushroom on the second level of wsg and being able to wild charge up to it :frowning:

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